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Fix to prevent rain and storm from happening at once
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1534 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -219,7 +219,7 @@ BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier )
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void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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{
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STRUCTURE *pStructure, *pNewStructure;
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INT16 sAPCost = 0, sBPCost = 0;
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//INT16 sAPCost = 0, sBPCost = 0;
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ITEM_POOL *pItemPool;
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BOOLEAN fDidMissingQuote = FALSE;
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@@ -472,9 +472,9 @@ void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT1
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sScreenY = ( ( gsVIEWPORT_END_Y - gsVIEWPORT_START_Y ) /2 ) + (INT16)sTempY_S;
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// Adjust for offset position on screen
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sScreenX -= gsRenderWorldOffsetX;
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sScreenY -= gsRenderWorldOffsetY;
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sScreenY -= gpWorldLevelData[ sGridNo ].sHeight;
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sScreenX = sScreenX - gsRenderWorldOffsetX;
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sScreenY = sScreenY - gsRenderWorldOffsetY;
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sScreenY = sScreenY - gpWorldLevelData[ sGridNo ].sHeight;
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// Adjust based on interface level
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if ( gsInterfaceLevel > 0 )
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@@ -483,7 +483,7 @@ void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT1
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}
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// Adjust for render height
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sScreenY += gsRenderHeight;
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sScreenY = sScreenY + gsRenderHeight;
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