diff --git a/Tactical/Handle Items.cpp b/Tactical/Handle Items.cpp index 479051f0..b4e51a83 100644 --- a/Tactical/Handle Items.cpp +++ b/Tactical/Handle Items.cpp @@ -1471,7 +1471,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa sAPCost += PlotPath( pSoldier, sActionGridNo, NO_COPYROUTE, FALSE, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints); // if we are at the action gridno, the item is a bomb, but nobody is at the gridno, do not apply and do not return - we will plant the bomb instead (handlded later in this function) - if ( Item[ usHandItem ].usItemClass == IC_BOMB && pSoldier->sGridNo == sActionGridNo && WhoIsThere2( usMapPos, pSoldier->pathing.bLevel ) == NOBODY ) + if ( Item[ usHandItem ].usItemClass == IC_BOMB && WhoIsThere2( usMapPos, pSoldier->pathing.bLevel ) == NOBODY ) { ; }