- Reworked LuaInitNPCs.cpp\h, Luaglobal.cpp\h and few cosmetic changes (by Jazz)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6181 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-06-30 19:16:35 +00:00
parent 50f0b71fb1
commit 4c7e235e81
5 changed files with 1071 additions and 605 deletions
+2
View File
@@ -65,6 +65,7 @@ extern BOOLEAN LuaCheckFact ( UINT16 usFact, UINT8 ubProfileID , UINT32 Init);
extern BOOLEAN LuaHandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum , UINT8 InitFunction);
extern BOOLEAN LuaInternalQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN fUpdateHistory, UINT32 Init );
extern BOOLEAN LuaExecuteStrategicEvent( UINT8 EventCallbackID, UINT32 uiTimeStamp, UINT32 uiTimeOffset, UINT8 ubEventType, UINT8 ubFlags, UINT32 EventParam, UINT32 Init);
extern void IniLuaGlobal();
@@ -79,5 +80,6 @@ extern BOOLEAN LetLuaMakeBadSectorListFromMapsOnHardDrive(UINT8 Init);
//Intro
extern BOOLEAN LuaIntro(UINT8 Init, UINT32 uiCurrentVideo, INT8 bIntroType, UINT32 iStringToUse);
extern BOOLEAN LuaIDScripts(UINT8 Init, UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum);
#endif