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[Fix] Revive FPS drawing overlay
To enable built-in FPS, change gbFPSDisplay to SHOW_FULL_FPS (1) in debugger (or change it in src code and rebuild).
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@@ -1009,6 +1009,12 @@ BOOLEAN UpdateVideoOverlay( VIDEO_OVERLAY_DESC *pTopmostDesc, UINT32 iBlitterInd
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}
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}
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if ( uiFlags & VOVERLAY_DESC_FONT )
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{
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gVideoOverlays[iBlitterIndex].uiFontID = pTopmostDesc->uiFontID;
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gVideoOverlays[iBlitterIndex].ubFontBack = pTopmostDesc->ubFontBack;
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gVideoOverlays[iBlitterIndex].ubFontFore = pTopmostDesc->ubFontFore;
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}
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if ( uiFlags & VOVERLAY_DESC_DISABLED )
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{
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@@ -15,9 +15,10 @@
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#define VOVERLAY_STARTDISABLED 0x00000002
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#define VOVERLAY_DESC_TEXT 0x00001000
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#define VOVERLAY_DESC_TEXT 0x00001000
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#define VOVERLAY_DESC_DISABLED 0x00002000
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#define VOVERLAY_DESC_POSITION 0x00004000
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#define VOVERLAY_DESC_FONT 0x00008000
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// STRUCTURES
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