From 4ca4ea279a355f3bf110c9fdfbe96488a766616e Mon Sep 17 00:00:00 2001 From: Shadooow Date: Sun, 27 Jun 2021 05:15:52 +0000 Subject: [PATCH] why the hell do we have bVehicleID and iVehicleId where the former is some old leftover with wrong value? git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9112 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Map Screen Interface.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Strategic/Map Screen Interface.cpp b/Strategic/Map Screen Interface.cpp index e7430fec..c5ccd99e 100644 --- a/Strategic/Map Screen Interface.cpp +++ b/Strategic/Map Screen Interface.cpp @@ -5992,9 +5992,9 @@ BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbErrorNumber return( FALSE ); } } - else if (pSoldier->bAssignment == VEHICLE && VehicleIdIsValid(pSoldier->bVehicleID)) + else if (pSoldier->bAssignment == VEHICLE && VehicleIdIsValid(pSoldier->iVehicleId)) { - SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle(pSoldier->bVehicleID); + SOLDIERTYPE *pVehicle = GetSoldierStructureForVehicle(pSoldier->iVehicleId); // too damaged? if (pVehicle->stats.bLife < OKLIFE)