mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+85
-85
@@ -154,12 +154,12 @@
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#define GIO_DROPALL_SETTING_Y GIO_GUN_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_DROPALL_SETTING_WIDTH CHECK_WIDTH
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#define GIO_OVERHEATING_SETTING_X SECOND_COLUMN_X + CHECK_X_OFFSET
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#define GIO_OVERHEATING_SETTING_Y GIO_DROPALL_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_OVERHEATING_SETTING_WIDTH CHECK_WIDTH
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#define GIO_BACKGROUND_SETTING_X SECOND_COLUMN_X + CHECK_X_OFFSET
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#define GIO_BACKGROUND_SETTING_Y GIO_DROPALL_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_BACKGROUND_SETTING_WIDTH CHECK_WIDTH
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#define GIO_FOODSYSTEM_SETTING_X SECOND_COLUMN_X + CHECK_X_OFFSET
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#define GIO_FOODSYSTEM_SETTING_Y GIO_OVERHEATING_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_FOODSYSTEM_SETTING_Y GIO_BACKGROUND_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_FOODSYSTEM_SETTING_WIDTH CHECK_WIDTH
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/*********************************
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@@ -545,11 +545,11 @@ UINT32 guiImprovedInterruptOptionToggles[ GIO_NUM_ONOFF_BUTTONS ];
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void BtnGIOImprovedInterruptOffCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnGIOImprovedInterruptOnCallback(GUI_BUTTON *btn,INT32 reason);
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// Overheating
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UINT32 guiOverheatingOptionTogglesImage[ GIO_NUM_ONOFF_BUTTONS ];
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UINT32 guiOverheatingOptionToggles[ GIO_NUM_ONOFF_BUTTONS ];
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void BtnGIOOverheatingOffCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnGIOOverheatingOnCallback(GUI_BUTTON *btn,INT32 reason);
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// Background
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UINT32 guiBackGroundOptionTogglesImage[ GIO_NUM_ONOFF_BUTTONS ];
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UINT32 guiBackGroundOptionToggles[ GIO_NUM_ONOFF_BUTTONS ];
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void BtnGIOBackGroundOffCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnGIOBackGroundOnCallback(GUI_BUTTON *btn,INT32 reason);
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// Food System
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UINT32 guiFoodSystemOptionTogglesImage[ GIO_NUM_ONOFF_BUTTONS ];
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@@ -590,7 +590,7 @@ UINT8 GetCurrentTexAndJohnButtonSetting();
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UINT8 GetCurrentInventoryAPButtonSetting();
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UINT8 GetCurrentNCTHButtonSetting();
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UINT8 GetCurrentIISButtonSetting();
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UINT8 GetCurrentOverheatingButtonSetting();
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UINT8 GetCurrentBackGroundButtonSetting();
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UINT8 GetCurrentFoodSystemButtonSetting();
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void DoneFadeOutForExitGameInitOptionScreen( void );
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@@ -704,7 +704,7 @@ UINT32 GameInitOptionsScreenInit( void )
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gGameOptions.fUseNCTH = FALSE;
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gGameOptions.fImprovedInterruptSystem = FALSE;
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gGameOptions.fWeaponOverheating = FALSE;
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gGameOptions.fBackGround = FALSE;
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gGameOptions.fFoodSystem = FALSE;
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gGameOptions.fAirStrikes = FALSE;
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@@ -1271,33 +1271,33 @@ BOOLEAN EnterGIOScreen()
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// OVERHEATING WEAPONS ON/OFF SETTING
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// BACKGROUND ON/OFF SETTING
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guiOverheatingOptionTogglesImage[ GIO_BUTTON_OFF ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiOverheatingOptionToggles[ GIO_BUTTON_OFF ] = CreateIconAndTextButton( guiOverheatingOptionTogglesImage[ GIO_BUTTON_OFF ], gzGIOScreenText[ GIO_DROPALL_OFF_TEXT ], GIO_TOGGLE_TEXT_FONT,
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guiBackGroundOptionTogglesImage[ GIO_BUTTON_OFF ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiBackGroundOptionToggles[ GIO_BUTTON_OFF ] = CreateIconAndTextButton( guiBackGroundOptionTogglesImage[ GIO_BUTTON_OFF ], gzGIOScreenText[ GIO_DROPALL_OFF_TEXT ], GIO_TOGGLE_TEXT_FONT,
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GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
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GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
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TEXT_CJUSTIFIED,
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(GIO_OVERHEATING_SETTING_X), (GIO_OVERHEATING_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnGIOOverheatingOffCallback);
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(GIO_BACKGROUND_SETTING_X), (GIO_BACKGROUND_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnGIOBackGroundOffCallback);
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guiOverheatingOptionTogglesImage[ GIO_BUTTON_ON ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiOverheatingOptionToggles[ GIO_BUTTON_ON ] = CreateIconAndTextButton( guiOverheatingOptionTogglesImage[ GIO_BUTTON_ON ], gzGIOScreenText[ GIO_DROPALL_ON_TEXT ], GIO_TOGGLE_TEXT_FONT,
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guiBackGroundOptionTogglesImage[ GIO_BUTTON_ON ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiBackGroundOptionToggles[ GIO_BUTTON_ON ] = CreateIconAndTextButton( guiBackGroundOptionTogglesImage[ GIO_BUTTON_ON ], gzGIOScreenText[ GIO_DROPALL_ON_TEXT ], GIO_TOGGLE_TEXT_FONT,
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GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
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GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
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TEXT_CJUSTIFIED,
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(GIO_OVERHEATING_SETTING_X + 74), (GIO_OVERHEATING_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnGIOOverheatingOnCallback );
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(GIO_BACKGROUND_SETTING_X + 74), (GIO_BACKGROUND_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnGIOBackGroundOnCallback );
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SpecifyButtonSoundScheme( guiOverheatingOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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SpecifyButtonSoundScheme( guiOverheatingOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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MSYS_SetBtnUserData(guiOverheatingOptionToggles[ GIO_BUTTON_OFF ],0, 0 );
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MSYS_SetBtnUserData(guiOverheatingOptionToggles[ GIO_BUTTON_ON ],0, 1 );
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SpecifyButtonSoundScheme( guiBackGroundOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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SpecifyButtonSoundScheme( guiBackGroundOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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MSYS_SetBtnUserData(guiBackGroundOptionToggles[ GIO_BUTTON_OFF ],0, 0 );
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MSYS_SetBtnUserData(guiBackGroundOptionToggles[ GIO_BUTTON_ON ],0, 1 );
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if( gGameOptions.fWeaponOverheating )
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ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags |= BUTTON_CLICKED_ON;
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if( gGameOptions.fBackGround )
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ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags |= BUTTON_CLICKED_ON;
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else
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ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags |= BUTTON_CLICKED_ON;
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ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags |= BUTTON_CLICKED_ON;
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// FOOD SYSTEM ON/OFF SETTING
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@@ -2267,34 +2267,34 @@ void BtnGIOImprovedInterruptOnCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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void BtnGIOOverheatingOffCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnGIOBackGroundOffCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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RestoreExternBackgroundRect( (GIO_OVERHEATING_SETTING_X), (GIO_OVERHEATING_SETTING_Y + 10), 230, 40 );
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RestoreExternBackgroundRect( (GIO_BACKGROUND_SETTING_X), (GIO_BACKGROUND_SETTING_Y + 10), 230, 40 );
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ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
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ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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PlayButtonSound( guiOverheatingOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_CLICKED_ON );
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PlayButtonSound( guiBackGroundOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_CLICKED_ON );
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}
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}
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void BtnGIOOverheatingOnCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnGIOBackGroundOnCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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RestoreExternBackgroundRect( (GIO_OVERHEATING_SETTING_X), (GIO_OVERHEATING_SETTING_Y + 10), 230, 40 );
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RestoreExternBackgroundRect( (GIO_BACKGROUND_SETTING_X), (GIO_BACKGROUND_SETTING_Y + 10), 230, 40 );
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ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
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ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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PlayButtonSound( guiOverheatingOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_CLICKED_ON );
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PlayButtonSound( guiBackGroundOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_CLICKED_ON );
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}
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}
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@@ -2461,8 +2461,8 @@ BOOLEAN ExitGIOScreen()
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// Destroy Overheating Cost setting buttons
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for( cnt=0; cnt<GIO_NUM_ONOFF_BUTTONS; cnt++)
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{
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RemoveButton( guiOverheatingOptionToggles[ cnt ] );
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UnloadButtonImage( guiOverheatingOptionTogglesImage[ cnt ] );
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RemoveButton( guiBackGroundOptionToggles[ cnt ] );
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UnloadButtonImage( guiBackGroundOptionTogglesImage[ cnt ] );
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}
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// Destroy Food System Cost setting buttons
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@@ -2646,7 +2646,7 @@ BOOLEAN RenderGIOScreen()
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//Display the Improved Interrupt System Settings Title Text
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DisplayWrappedString( (GIO_IIS_SETTING_X - 6), (UINT16)(GIO_IIS_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_IIS_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_IIS_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the Weapon Overheating Settings Title Text
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DisplayWrappedString( (GIO_OVERHEATING_SETTING_X - 6), (UINT16)(GIO_OVERHEATING_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_OVERHEATING_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_OVERHEATING_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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DisplayWrappedString( (GIO_BACKGROUND_SETTING_X - 6), (UINT16)(GIO_BACKGROUND_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_BACKGROUND_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_BACKGROUND_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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//Display the Food System Settings Title Text
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DisplayWrappedString( (GIO_FOODSYSTEM_SETTING_X - 6), (UINT16)(GIO_FOODSYSTEM_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_FOODSYSTEM_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_FOODSYSTEM_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
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@@ -2885,13 +2885,13 @@ UINT8 GetCurrentIISButtonSetting()
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return( 0 );
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}
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UINT8 GetCurrentOverheatingButtonSetting()
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UINT8 GetCurrentBackGroundButtonSetting()
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{
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UINT8 cnt;
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for( cnt=0; cnt<GIO_NUM_ONOFF_BUTTONS; cnt++)
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{
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if( ButtonList[ guiOverheatingOptionToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
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if( ButtonList[ guiBackGroundOptionToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
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{
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return( cnt );
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}
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@@ -2981,7 +2981,7 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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gGameOptions.fInventoryCostsAP = GetCurrentInventoryAPButtonSetting();
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gGameOptions.fUseNCTH = GetCurrentNCTHButtonSetting();
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gGameOptions.fImprovedInterruptSystem = GetCurrentIISButtonSetting();
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gGameOptions.fWeaponOverheating = GetCurrentOverheatingButtonSetting();
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gGameOptions.fBackGround = GetCurrentBackGroundButtonSetting();
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gGameOptions.fFoodSystem = GetCurrentFoodSystemButtonSetting();
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gubGIOExitScreen = INIT_SCREEN;
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@@ -3211,12 +3211,12 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define GIO_DROPALL_SETTING_Y GIO_GUN_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_DROPALL_SETTING_WIDTH CHECK_WIDTH
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#define GIO_OVERHEATING_SETTING_X SECOND_COLUMN_X + CHECK_X_OFFSET
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#define GIO_OVERHEATING_SETTING_Y GIO_DROPALL_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_OVERHEATING_SETTING_WIDTH CHECK_WIDTH
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#define GIO_BACKGROUND_SETTING_X SECOND_COLUMN_X + CHECK_X_OFFSET
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#define GIO_BACKGROUND_SETTING_Y GIO_DROPALL_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_BACKGROUND_SETTING_WIDTH CHECK_WIDTH
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#define GIO_FOODSYSTEM_SETTING_X SECOND_COLUMN_X + CHECK_X_OFFSET
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#define GIO_FOODSYSTEM_SETTING_Y GIO_OVERHEATING_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_FOODSYSTEM_SETTING_Y GIO_BACKGROUND_SETTING_Y + CHECK_Y_OFFSET + CORRECTION_Y_OFFSET
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#define GIO_FOODSYSTEM_SETTING_WIDTH CHECK_WIDTH
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/*********************************
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@@ -3271,7 +3271,7 @@ void RenderGIOSmallSelectionFrame(INT16 sX, INT16 sY)
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#define JA2SP_INVENTORY_AP "INVENTORY_USE_AP"
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#define JA2SP_USE_NCTH "USE_NCTH"
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#define JA2SP_USE_IIS "IMPROVED_INTERRUPT_SYSTEM"
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#define JA2SP_OVERHEATING "WEAPON_OVERHEATING"
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#define JA2SP_BACKGROUNDS "BACKGROUNDS"
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#define JA2SP_FOODSYSTEM "FOOD_SYSTEM"
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@@ -3505,11 +3505,11 @@ UINT32 guiImprovedInterruptOptionToggles[ GIO_NUM_ONOFF_BUTTONS ];
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void BtnGIOImprovedInterruptOffCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnGIOImprovedInterruptOnCallback(GUI_BUTTON *btn,INT32 reason);
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// Overheating
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UINT32 guiOverheatingOptionTogglesImage[ GIO_NUM_ONOFF_BUTTONS ];
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UINT32 guiOverheatingOptionToggles[ GIO_NUM_ONOFF_BUTTONS ];
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void BtnGIOOverheatingOffCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnGIOOverheatingOnCallback(GUI_BUTTON *btn,INT32 reason);
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// Background
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UINT32 guiBackGroundOptionTogglesImage[ GIO_NUM_ONOFF_BUTTONS ];
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UINT32 guiBackGroundOptionToggles[ GIO_NUM_ONOFF_BUTTONS ];
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void BtnGIOBackGroundOffCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnGIOBackGroundOnCallback(GUI_BUTTON *btn,INT32 reason);
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// Food System
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UINT32 guiFoodSystemOptionTogglesImage[ GIO_NUM_ONOFF_BUTTONS ];
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@@ -3547,7 +3547,7 @@ UINT8 GetCurrentDropAllButtonSetting();
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UINT8 GetCurrentInventoryAPButtonSetting();
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UINT8 GetCurrentNCTHButtonSetting();
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UINT8 GetCurrentIISButtonSetting();
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UINT8 GetCurrentOverheatingButtonSetting();
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UINT8 GetCurrentBackGroundButtonSetting();
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UINT8 GetCurrentFoodSystemButtonSetting();
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void DoneFadeOutForExitGameInitOptionScreen( void );
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@@ -3654,7 +3654,7 @@ UINT32 GameInitOptionsScreenInit( void )
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gGameOptions.fUseNCTH = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_USE_NCTH, 0);
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gGameOptions.fImprovedInterruptSystem = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_USE_IIS, 0);
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gGameOptions.fWeaponOverheating = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_OVERHEATING, 0);
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gGameOptions.fBackGround = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BACKGROUNDS, 0);
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gGameOptions.fFoodSystem = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_FOODSYSTEM, 0);
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// Air strikes
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@@ -4220,33 +4220,33 @@ BOOLEAN EnterGIOScreen()
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// OVERHEATING WEAPONS ON/OFF SETTING
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// BACKGROUND ON/OFF SETTING
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guiOverheatingOptionTogglesImage[ GIO_BUTTON_OFF ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiOverheatingOptionToggles[ GIO_BUTTON_OFF ] = CreateIconAndTextButton( guiOverheatingOptionTogglesImage[ GIO_BUTTON_OFF ], gzGIOScreenText[ GIO_DROPALL_OFF_TEXT ], GIO_TOGGLE_TEXT_FONT,
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guiBackGroundOptionTogglesImage[ GIO_BUTTON_OFF ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiBackGroundOptionToggles[ GIO_BUTTON_OFF ] = CreateIconAndTextButton( guiBackGroundOptionTogglesImage[ GIO_BUTTON_OFF ], gzGIOScreenText[ GIO_DROPALL_OFF_TEXT ], GIO_TOGGLE_TEXT_FONT,
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GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
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GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
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TEXT_CJUSTIFIED,
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(GIO_OVERHEATING_SETTING_X), (GIO_OVERHEATING_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnGIOOverheatingOffCallback);
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(GIO_BACKGROUND_SETTING_X), (GIO_BACKGROUND_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnGIOBackGroundOffCallback);
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guiOverheatingOptionTogglesImage[ GIO_BUTTON_ON ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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guiOverheatingOptionToggles[ GIO_BUTTON_ON ] = CreateIconAndTextButton( guiOverheatingOptionTogglesImage[ GIO_BUTTON_ON ], gzGIOScreenText[ GIO_DROPALL_ON_TEXT ], GIO_TOGGLE_TEXT_FONT,
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guiBackGroundOptionTogglesImage[ GIO_BUTTON_ON ] = UseLoadedButtonImage( guiTraitsOptionTogglesImage[ GIO_TRAITS_OLD ], -1,1,-1,3,-1 );
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||||
guiBackGroundOptionToggles[ GIO_BUTTON_ON ] = CreateIconAndTextButton( guiBackGroundOptionTogglesImage[ GIO_BUTTON_ON ], gzGIOScreenText[ GIO_DROPALL_ON_TEXT ], GIO_TOGGLE_TEXT_FONT,
|
||||
GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
|
||||
GIO_TOGGLE_TEXT_COLOR, NO_SHADOW,
|
||||
TEXT_CJUSTIFIED,
|
||||
(GIO_OVERHEATING_SETTING_X + 74), (GIO_OVERHEATING_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, BtnGIOOverheatingOnCallback );
|
||||
(GIO_BACKGROUND_SETTING_X + 74), (GIO_BACKGROUND_SETTING_Y + 10), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
||||
DEFAULT_MOVE_CALLBACK, BtnGIOBackGroundOnCallback );
|
||||
|
||||
SpecifyButtonSoundScheme( guiOverheatingOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
|
||||
SpecifyButtonSoundScheme( guiOverheatingOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
|
||||
MSYS_SetBtnUserData(guiOverheatingOptionToggles[ GIO_BUTTON_OFF ],0, 0 );
|
||||
MSYS_SetBtnUserData(guiOverheatingOptionToggles[ GIO_BUTTON_ON ],0, 1 );
|
||||
SpecifyButtonSoundScheme( guiBackGroundOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
|
||||
SpecifyButtonSoundScheme( guiBackGroundOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_SCHEME_BIGSWITCH3 );
|
||||
MSYS_SetBtnUserData(guiBackGroundOptionToggles[ GIO_BUTTON_OFF ],0, 0 );
|
||||
MSYS_SetBtnUserData(guiBackGroundOptionToggles[ GIO_BUTTON_ON ],0, 1 );
|
||||
|
||||
if( gGameOptions.fWeaponOverheating )
|
||||
ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
||||
if( gGameOptions.fBackGround )
|
||||
ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
||||
else
|
||||
ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
||||
ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags |= BUTTON_CLICKED_ON;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// FOOD SYSTEM ON/OFF SETTING
|
||||
@@ -5183,34 +5183,34 @@ void BtnGIOImprovedInterruptOnCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
}
|
||||
}
|
||||
|
||||
void BtnGIOOverheatingOffCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
void BtnGIOBackGroundOffCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
{
|
||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
||||
return;
|
||||
|
||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
||||
{
|
||||
RestoreExternBackgroundRect( (GIO_OVERHEATING_SETTING_X), (GIO_OVERHEATING_SETTING_Y + 10), 230, 40 );
|
||||
RestoreExternBackgroundRect( (GIO_BACKGROUND_SETTING_X), (GIO_BACKGROUND_SETTING_Y + 10), 230, 40 );
|
||||
|
||||
ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
||||
ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_ON ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
|
||||
PlayButtonSound( guiOverheatingOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_CLICKED_ON );
|
||||
PlayButtonSound( guiBackGroundOptionToggles[ GIO_BUTTON_OFF ], BUTTON_SOUND_CLICKED_ON );
|
||||
}
|
||||
}
|
||||
void BtnGIOOverheatingOnCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
void BtnGIOBackGroundOnCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
{
|
||||
if (!(btn->uiFlags & BUTTON_ENABLED))
|
||||
return;
|
||||
|
||||
if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
||||
{
|
||||
RestoreExternBackgroundRect( (GIO_OVERHEATING_SETTING_X), (GIO_OVERHEATING_SETTING_Y + 10), 230, 40 );
|
||||
RestoreExternBackgroundRect( (GIO_BACKGROUND_SETTING_X), (GIO_BACKGROUND_SETTING_Y + 10), 230, 40 );
|
||||
|
||||
ButtonList[ guiOverheatingOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
||||
ButtonList[ guiBackGroundOptionToggles[ GIO_BUTTON_OFF ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
|
||||
btn->uiFlags|=(BUTTON_CLICKED_ON);
|
||||
|
||||
PlayButtonSound( guiOverheatingOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_CLICKED_ON );
|
||||
PlayButtonSound( guiBackGroundOptionToggles[ GIO_BUTTON_ON ], BUTTON_SOUND_CLICKED_ON );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5374,11 +5374,11 @@ BOOLEAN ExitGIOScreen()
|
||||
UnloadButtonImage( guiImprovedInterruptOptionTogglesImage[ cnt ] );
|
||||
}
|
||||
|
||||
// Destroy Overheating Cost setting buttons
|
||||
for( cnt=0; cnt<GIO_NUM_ONOFF_BUTTONS; cnt++)
|
||||
// Destroy Background Cost setting buttons
|
||||
for( cnt=0; cnt<GIO_NUM_ONOFF_BUTTONS; ++cnt)
|
||||
{
|
||||
RemoveButton( guiOverheatingOptionToggles[ cnt ] );
|
||||
UnloadButtonImage( guiOverheatingOptionTogglesImage[ cnt ] );
|
||||
RemoveButton( guiBackGroundOptionToggles[ cnt ] );
|
||||
UnloadButtonImage( guiBackGroundOptionTogglesImage[ cnt ] );
|
||||
}
|
||||
|
||||
// Destroy Food System Cost setting buttons
|
||||
@@ -5562,7 +5562,7 @@ BOOLEAN RenderGIOScreen()
|
||||
//Display the Improved Interrupt System Settings Title Text
|
||||
DisplayWrappedString( (GIO_IIS_SETTING_X - 6), (UINT16)(GIO_IIS_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_IIS_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_IIS_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
//Display the Weapon Overheating Settings Title Text
|
||||
DisplayWrappedString( (GIO_OVERHEATING_SETTING_X - 6), (UINT16)(GIO_OVERHEATING_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_OVERHEATING_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_OVERHEATING_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
DisplayWrappedString( (GIO_BACKGROUND_SETTING_X - 6), (UINT16)(GIO_BACKGROUND_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_BACKGROUND_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_BACKGROUND_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
//Display the Food System Settings Title Text
|
||||
DisplayWrappedString( (GIO_FOODSYSTEM_SETTING_X - 6), (UINT16)(GIO_FOODSYSTEM_SETTING_Y-GIO_GAP_BN_SETTINGS + GIO_TITLE_DISTANCE), GIO_FOODSYSTEM_SETTING_WIDTH + 14, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_FOODSYSTEM_TITLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
||||
|
||||
@@ -5788,13 +5788,13 @@ UINT8 GetCurrentIISButtonSetting()
|
||||
return( 0 );
|
||||
}
|
||||
|
||||
UINT8 GetCurrentOverheatingButtonSetting()
|
||||
UINT8 GetCurrentBackGroundButtonSetting()
|
||||
{
|
||||
UINT8 cnt;
|
||||
|
||||
for( cnt=0; cnt<GIO_NUM_ONOFF_BUTTONS; cnt++)
|
||||
{
|
||||
if( ButtonList[ guiOverheatingOptionToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
|
||||
if( ButtonList[ guiBackGroundOptionToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
|
||||
{
|
||||
return( cnt );
|
||||
}
|
||||
@@ -5874,7 +5874,7 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
|
||||
|
||||
gGameOptions.fUseNCTH = GetCurrentNCTHButtonSetting();
|
||||
gGameOptions.fImprovedInterruptSystem = GetCurrentIISButtonSetting();
|
||||
gGameOptions.fWeaponOverheating = GetCurrentOverheatingButtonSetting();
|
||||
gGameOptions.fBackGround = GetCurrentBackGroundButtonSetting();
|
||||
gGameOptions.fFoodSystem = GetCurrentFoodSystemButtonSetting();
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user