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- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -622,7 +622,7 @@ void InitGameOptions()
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gGameOptions.fUseNCTH = FALSE;
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gGameOptions.fImprovedInterruptSystem = TRUE;
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gGameOptions.fWeaponOverheating = TRUE;
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gGameOptions.fBackGround = FALSE;
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gGameOptions.fFoodSystem = FALSE;
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//CHRISL: override default inventory mode when in low res
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@@ -1476,7 +1476,7 @@ void LoadGameExternalOptions()
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//################# Tactical Weapon Overheating Settings ##################
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// Flugente: These settings control the behavior of Weapon Overheating, its severity, and its display.
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gGameExternalOptions.fWeaponOverheating = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING",FALSE);
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gGameExternalOptions.fDisplayOverheatThermometer = iniReader.ReadBoolean("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_THERMOMETER",TRUE);
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gGameExternalOptions.ubOverheatThermometerRedOffset = iniReader.ReadInteger("Tactical Weapon Overheating Settings","OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET", 100, 0, 255);
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gGameExternalOptions.iCooldownModificatorLonelyBarrel = iniReader.ReadFloat ("Tactical Weapon Overheating Settings","OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL", 1.15f, 1.0f, 10.0f);
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