- new feature: backgrounds allow more personalisation of mercenaries

- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-03 20:55:33 +00:00
parent 0bff118f10
commit 4ccc6a5b2a
66 changed files with 3128 additions and 303 deletions
+2 -1
View File
@@ -230,7 +230,7 @@ typedef struct
BOOLEAN fUseNCTH; // ubFiller: From 499 to 498
BOOLEAN fImprovedInterruptSystem; // ubFiller: From 498 to 497
BOOLEAN fWeaponOverheating; // ubFiller: From 497 to 496
BOOLEAN fBackGround; // ubFiller: From 497 to 496
BOOLEAN fFoodSystem; // ubFiler: From 496 to 495
// WANNE: Decrease this filler by 1, for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
@@ -1206,6 +1206,7 @@ typedef struct
FLOAT fClockSpeedPercent;
// Flugente: Weapon Overheating
BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?
BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)