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- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -230,7 +230,7 @@ typedef struct
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BOOLEAN fUseNCTH; // ubFiller: From 499 to 498
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BOOLEAN fImprovedInterruptSystem; // ubFiller: From 498 to 497
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BOOLEAN fWeaponOverheating; // ubFiller: From 497 to 496
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BOOLEAN fBackGround; // ubFiller: From 497 to 496
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BOOLEAN fFoodSystem; // ubFiler: From 496 to 495
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// WANNE: Decrease this filler by 1, for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
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@@ -1206,6 +1206,7 @@ typedef struct
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FLOAT fClockSpeedPercent;
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// Flugente: Weapon Overheating
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BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?
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BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
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UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
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FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
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