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- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define BACKGROUNDS 145 // Flugente: background feature
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#define NO_VEHICLE_SAVE 144 // Flugente: vehicle data isn't saved anymore, as it has long been externalised
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#define SOLDIER_PROFILES 143 // Flugente: profiles for enemy and militia (possibly any non-NPC/RPC character)
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#define DYNAMIC_FLASHLIGHTS 142 // Flugente: had to add variables to LIGHTEFFECT-struct
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@@ -63,7 +64,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION NO_VEHICLE_SAVE
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#define SAVE_GAME_VERSION BACKGROUNDS
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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