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- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1475,7 +1475,7 @@ UINT32 VirtualSoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, OB
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if (!(fOnSurgery) && gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, DOCTOR_NT ))
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{
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uiPossible = uiPossible * (100 - gSkillTraitValues.bSpeedModifierBandaging) / 100;
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uiPossible += ( uiPossible * gSkillTraitValues.ubDOBandagingSpeedPercent * NUM_SKILL_TRAITS( pSoldier, DOCTOR_NT ) / 100);
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uiPossible += ( uiPossible * gSkillTraitValues.ubDOBandagingSpeedPercent * NUM_SKILL_TRAITS( pSoldier, DOCTOR_NT ) + pSoldier->GetBackgroundValue(BG_PERC_BANDAGING) ) / 100;
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}
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uiActual = uiPossible; // start by assuming maximum possible
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