- new feature: backgrounds allow more personalisation of mercenaries

- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-03 20:55:33 +00:00
parent 0bff118f10
commit 4ccc6a5b2a
66 changed files with 3128 additions and 303 deletions
@@ -5255,7 +5255,7 @@ void SectorInventoryCooldownFunctions( INT16 sMapX, INT16 sMapY, INT16 sMapZ )
void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDITEM* pWorldItem, UINT32 size, BOOLEAN fWithMinutes )
{
// if not using overheating or food system, no point in all this
if ( !gGameOptions.fWeaponOverheating && !gGameExternalOptions.fDirtSystem && !gGameOptions.fFoodSystem )
if ( !gGameExternalOptions.fWeaponOverheating && !gGameExternalOptions.fDirtSystem && !gGameOptions.fFoodSystem )
return;
UINT32 tickspassed = 1;
@@ -5302,7 +5302,7 @@ void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDI
if ( pObj != NULL && pObj->exists() ) // ... if pointer is not obviously useless ...
{
// ... if we use overheating and item is a gun, a launcher or a barrel ...
if ( gGameOptions.fWeaponOverheating && ( Item[pWorldItem[ uiCount ].object.usItem].usItemClass & (IC_GUN|IC_LAUNCHER) || Item[pWorldItem[ uiCount ].object.usItem].barrel == TRUE ) )
if ( gGameExternalOptions.fWeaponOverheating && ( Item[pWorldItem[ uiCount ].object.usItem].usItemClass & (IC_GUN|IC_LAUNCHER) || Item[pWorldItem[ uiCount ].object.usItem].barrel == TRUE ) )
{
for(INT16 i = 0; i < pObj->ubNumberOfObjects; ++i) // ... there might be multiple items here (item stack), so for each one ...
{