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- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -369,10 +369,13 @@ void HourlyFoodSituationUpdate( SOLDIERTYPE *pSoldier )
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++sectortemperaturemod;
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FLOAT temperaturemodifier = (FLOAT)(3 + sectortemperaturemod)/3;
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FLOAT specialfoodmodifier = (100 + pSoldier->GetBackgroundValue(BG_PERC_FOOD) ) / 100;
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FLOAT specialdrinkmodifier = (100 + pSoldier->GetBackgroundValue(BG_PERC_WATER)) / 100;
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// due to digestion, reduce our food and drink levels
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pSoldier->bFoodLevel = max(pSoldier->bFoodLevel - (INT32) (activitymodifier * gGameExternalOptions.usFoodDigestionHourlyBaseFood), FOOD_MIN);
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pSoldier->bDrinkLevel = max(pSoldier->bDrinkLevel - (INT32) (activitymodifier * temperaturemodifier * gGameExternalOptions.usFoodDigestionHourlyBaseDrink), FOOD_MIN);
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pSoldier->bFoodLevel = max(pSoldier->bFoodLevel - (INT32) (specialfoodmodifier * activitymodifier * gGameExternalOptions.usFoodDigestionHourlyBaseFood), FOOD_MIN);
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pSoldier->bDrinkLevel = max(pSoldier->bDrinkLevel - (INT32) (specialdrinkmodifier * activitymodifier * temperaturemodifier * gGameExternalOptions.usFoodDigestionHourlyBaseDrink), FOOD_MIN);
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// there is a chance that we take damage to our health and strength stats if we are starving (or insanely obese :-) )
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UINT8 foodsituation;
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