- new feature: backgrounds allow more personalisation of mercenaries

- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-03 20:55:33 +00:00
parent 0bff118f10
commit 4ccc6a5b2a
66 changed files with 3128 additions and 303 deletions
+4 -1
View File
@@ -3880,7 +3880,10 @@ void SMInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
if (INV_AP_COST)
//Jenilee: determine the cost of moving this item around in our inventory
usCostToMoveItem = GetInvMovementCost(gpItemPointer, uiLastHandPos, uiHandPos);
// Flugente: backgrounds
usCostToMoveItem = (usCostToMoveItem * (100 + gpSMCurrentMerc->GetBackgroundValue(BG_INVENTORY))) / 100;
if ( ( usCostToMoveItem == 0 ) || ( gpSMCurrentMerc->bActionPoints >= usCostToMoveItem ) )
{
fOKToGo = TRUE;