- new feature: backgrounds allow more personalisation of mercenaries

- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-03 20:55:33 +00:00
parent 0bff118f10
commit 4ccc6a5b2a
66 changed files with 3128 additions and 303 deletions
+6 -2
View File
@@ -3125,6 +3125,8 @@ UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier )
{
ubStrengthForCarrying = (ubStrengthForCarrying * (100 + gSkillTraitValues.ubBBCarryWeightBonus) / 100); // plus one third
}
ubStrengthForCarrying = (ubStrengthForCarrying * (100 + pSoldier->GetBackgroundValue(BG_PERC_CARRYSTRENGTH)) / 100);
// for now, assume soldiers can carry 1/2 their strength in KGs without penalty.
// instead of multiplying by 100 for percent, and then dividing by 10 to account
@@ -13348,7 +13350,9 @@ INT16 GetWornStealth( SOLDIERTYPE * pSoldier )
// Add some default stealth ability to mercs with STEALTHY trait - SANDRO
if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSoldier, STEALTHY_NT ))
ttl += gSkillTraitValues.ubSTStealthBonus;
ttl += gSkillTraitValues.ubSTStealthBonus;
ttl += pSoldier->GetBackgroundValue(BG_PERC_STEALTH);
return __min( ttl, 100 );
}
@@ -13643,7 +13647,7 @@ INT32 GetGunAccuracy( OBJECTTYPE *pObj )
{
// Flugente: If overheating is allowed, an overheated gun receives a slight malus to accuracy
FLOAT accuracyheatmultiplicator = 1.0;
if ( gGameOptions.fWeaponOverheating )
if ( gGameExternalOptions.fWeaponOverheating )
{
FLOAT overheatdamagepercentage = GetGunOverheatDamagePercentage( pObj );
FLOAT accuracymalus = (max(1.0f, overheatdamagepercentage) - 1.0f) * 0.1f;