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- new feature: backgrounds allow more personalisation of mercenaries
- background feature replaces overheating on startup screen, moved overheating opion to ini WARNING: GameDir revision >= 1748 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2345,7 +2345,7 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
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pSoldier->stats.bMechanical = pNewProfile->bMechanical + pNewProfile->bMechanicDelta;
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pSoldier->stats.bMedical = pNewProfile->bMedical + pNewProfile->bMedicalDelta;
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pSoldier->stats.bExplosive = pNewProfile->bExplosive + pNewProfile->bExplosivesDelta;
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if ( pSoldier->ubProfile == LARRY_DRUNK )
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{
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SetFactTrue( FACT_LARRY_CHANGED );
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@@ -2594,6 +2594,7 @@ void OverwriteMercProfileWithXMLData( UINT32 uiLoop )
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gMercProfiles[ uiLoop ].ubCivilianGroup = tempProfiles[uiLoop].ubCivilianGroup;
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gMercProfiles[ uiLoop ].bTown = tempProfiles[uiLoop].bTown;
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gMercProfiles[ uiLoop ].bTownAttachment = tempProfiles[uiLoop].bTownAttachment;
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gMercProfiles[ uiLoop ].usBackground = tempProfiles[uiLoop].usBackground;
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//None
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if ( tempProfiles[uiLoop].Type == 0 )
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