- new feature: backgrounds allow more personalisation of mercenaries

- background feature replaces overheating on startup screen, moved overheating opion to ini

WARNING: GameDir revision >= 1748 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6353 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-03 20:55:33 +00:00
parent 0bff118f10
commit 4ccc6a5b2a
66 changed files with 3128 additions and 303 deletions
+79 -1
View File
@@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] =
L"New Chance to Hit System",
L"Improved Interrupt System",
L"Weapon Overheating",
L"Story Backgrounds",
L"Food System",
L"Bobby Ray Quantity",
};
@@ -7588,4 +7588,82 @@ STR16 szInventoryArmTextStr[]=
L"Disarm",
};
STR16 szBackgroundText_Flags[]=
{
L" might consume drugs in inventory\n",
L" disregard for other backgrounds\n",
L" +1 level in underground sectors\n",
L" might steal items\n",
L" +1 traplevel to planted bombs\n",
L" spreads corruption to nearby mercs\n",
};
STR16 szBackgroundText_Value[]=
{
L" %s%d%% APs in polar sectors\n",
L" %s%d%% APs in desert sectors\n",
L" %s%d%% APs in swamp sectors\n",
L" %s%d%% APs in urban sectors\n",
L" %s%d%% APs in river sectors\n",
L" %s%d%% APs in tropical sectors\n",
L" %s%d%% APs in coastal sectors\n",
L" %s%d%% APs in mountainous sectors\n",
L" %s%d%% agility stat\n",
L" %s%d%% dexterity stat\n",
L" %s%d%% strength stat\n",
L" %s%d%% leadership stat\n",
L" %s%d%% marksmanship stat\n",
L" %s%d%% mechanical stat\n",
L" %s%d%% explosives stat\n",
L" %s%d%% medical stat\n",
L" %s%d%% APs on rooftops\n",
L" %s%d%% APs needed to swim\n",
L" %s%d%% APs needed for fortification actions\n",
L" %s%d%% APs needed for mortars\n",
L" %s%d%% APs needed to access inventory\n",
L" looks in other direction on airdrops\n %s%d%% APs after airdrop\n",
L" %s%d%% APs on first turn when assaulting a sector\n",
L" %s%d%% travel speed on foot\n",
L" %s%d%% travel speed on land vehicles\n",
L" %s%d%% travel speed on air vehicles\n",
L" %s%d%% travel speed on water vehicles\n",
L" %s%d%% poison resistance\n",
L" %s%d%% fear resistance\n",
L" %s%d%% suppression resistance\n",
L" %s%d%% physical resistance\n",
L" %s%d%% alcohol resistance\n",
L" %s%d%% interrogation effectiveness\n",
L" %s%d%% prison guard strength\n",
L" %s%d%% better prices when trading guns and ammo\n",
L" %s%d%% better prices when trading armour, lbe, blades, kits etc.\n",
L" %s%d%% team capitulation strength if we lead negotiations\n",
L" %s%d%% faster running\n",
L" %s%d%% bandaging speed\n",
L" drinking restores %s%d%% energy\n",
L" %s%d%% strength to carry items\n",
L" %s%d%% food consumption\n",
L" %s%d%% water consumption\n",
L" %s%d need for sleep\n",
L" %s%d%% melee damage\n",
L" %s%d%% cth with blades\n",
L" %s%d%% camo effectiveness\n",
L" %s%d%% stealth\n",
L" %s%d%% max CTH\n",
L" %s%d hearing range during the night\n",
L" %s%d hearing range during the day\n",
L" %s%d%% effectiveness to friendly approach\n",
L" %s%d%% effectiveness to direct approach\n",
L" %s%d%% effectiveness to threaten approach\n",
L" %s%d%% effectiveness to recruit approach\n",
L" %s%d%% chance of success with door breaching charges\n",
};
#endif //ENGLISH