diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 42792d7b9..f557be642 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -628,6 +628,7 @@ SMALL_SIZE_PB = FALSE ; 0 = no change ; 100 = max volume ;------------------------------------------------------------------------------------------------------------------------------ + WEAPON_SOUND_EFFECTS_VOLUME = 0 ;------------------------------------------------------------------------------------------------------------------------------ @@ -921,6 +922,16 @@ ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Allow merc to automatically take mine with same id from inventory after using one +; If no item found, then first available mine will be taken from inventory +; For this feature to work, SHIFT key must be pressed while planting mine +; Also, this allows to plant tripwire with previously selected network type and hierarchy (with SHIFT key pressed) +;------------------------------------------------------------------------------------------------------------------------------ + +IMPROVED_BOMB_PLANTING = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 100 ; Chance to say annoying phrase. diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 9cb862a67..bd2dd1d9f 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -853,9 +853,12 @@ ALT_AIMING_ENABLED = FALSE ; Due to the reworked auto and burst penalties aimed auto-fire is less efficient then aimed burst for all guns. There is simply ; no use in firing more then 3 rounds due to low CtH od the last bullets. Aiming is performed by the mouse scrolling wheel. ; ENABLE_EXT_MOUSE_KEYS must be set to TRUE for this option. +; +; If your mousewheel does not work, you can do the same via [o] if AIMED_BURST_ALTERNATE_KEY is TRUE. ;------------------------------------------------------------------------------------------------------------------------------ USE_AIMED_BURST = FALSE +AIMED_BURST_ALTERNATE_KEY = FALSE ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 2 @@ -887,6 +890,46 @@ ALLOW_WEAR_SUPPRESSOR = FALSE ALLOW_LAZY_CIVILIANS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Neutral civilians can detect and avoid mines planted by player +;------------------------------------------------------------------------------------------------------------------------------ + +CIVILIANS_AVOID_PLAYER_MINES = TRUE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Add small smoke after explosion (only outdoor, not underground, only regular type explosion) +;------------------------------------------------------------------------------------------------------------------------------ + +ADD_SMOKE_AFTER_EXPLOSION = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Added attachments explode if they have usItemClass 256 or 512 (grenade or explosive), have ubVolatility>0 and +; one of attachments is rubber band or duct tape +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Allow special explosive attachments (items with tags , and add special explosion effects) +; one of attachments must be rubber band or duct tape +;------------------------------------------------------------------------------------------------------------------------------ + +ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE + +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; Allow merc to automatically take mine with same id from inventory after using one +; If no item found, then first available mine will be taken from inventory +; For this feature to work, SHIFT key must be pressed while planting mine +; Also, this allows to plant tripwire with previously selected network type and hierarchy (with SHIFT key pressed) +;------------------------------------------------------------------------------------------------------------------------------ + +IMPROVED_BOMB_PLANTING = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 100 ; Chance to say annoying phrase. @@ -1705,6 +1748,16 @@ SOLDIER_PROFILES_MILITIA = FALSE CAMO_REMOVING = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; This setting defines the percentage area of a characters body that can be painted with camo kits. Usually only the face and hands +; can be painted with camo. The rest of the body has to be camouflaged by clothing and armor which are already colored. +; Setting this to 0 means camo kits are useless. At 100 camo kits can paint the whole body but cloth camo is useless. +; Valid values are from 0 to 100. +; default is 5 +;------------------------------------------------------------------------------------------------------------------------------ + +CAMO_KIT_USABLE_AREA = 5 + ;------------------------------------------------------------------------------------------------------------------------------ ; Enhanced Close Combat System ; @@ -2115,15 +2168,15 @@ OVERHEATING = FALSE ; Should a 'thermometer' for guns and replacable barrels be displayed? OVERHEATING_DISPLAY_THERMOMETER = FALSE +; Should we display temperature/jam threshold (TRUE) or temperature/damage threshold (FALSE)? +OVERHEATING_DISPLAY_JAMPERCENTAGE = TRUE + ; Starting amount of red colour in the temperature bar. Must be in [0, 255] OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100 ; If a barrel is not in someone's inventory, it cools down a little bit better. OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15 -; with this value one can increase or lower the temperature generated by all guns. Values from 0.1 to 10.0 -OVERHEATING_TEMPERATURE_GLOBAL_MODIFIER = 1.0 - ;****************************************************************************************************************************** ;****************************************************************************************************************************** @@ -2609,7 +2662,7 @@ ADDITIONAL_REPAIR_MODE = FALSE ; advanced repair/dirt system ;------------------------------------------------------------------------------------------------------------------------------ -; determines wether a gun can suffer permanent damage that cannot be repaired other by local smiths. +; determines wether a gun can suffer permanent damage that cannot be repaired by anyone other than local smiths. ADVANCED_REPAIR = FALSE ; the only items we can repair are guns and armour @@ -2624,7 +2677,7 @@ DIRT_SYSTEM = FALSE ; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers) FULL_REPAIR_CLEANS_GUN = FALSE -; every trun, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number +; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number SECTOR_DIRT_DIVIDER = 1000 ; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0 @@ -2636,6 +2689,7 @@ DIRT_GLOBAL_MODIFIER = 1.25 ; 0 = Don't allow Skyrider to drop off mercs in hot LZ (Vanilla style) ; 1 = Allow Skyrider to drop off mercs to center of map ; 2 = Skyrider drops mercs at map edge from direction he entered the sector. +; 3 = Allow Skyrider to drop your mercs as a group at a location of your choosing ;****************************************************************************************************************************** ALLOW_SKYRIDER_HOT_LZ = 2 @@ -2686,7 +2740,7 @@ PLAYER_CAN_ASK_TO_SURRENDER = TRUE ; chance that released soldiers join the army again PRISONER_RETURN_TO_ARMY_CHANCE = 50 -; chance that interrogated soldiers decide to join your cause (they will be turned into militia) +; chance that interrogated soldiers decide to join your cause (they will be turned into militia of same or lower quality) PRISONER_DEFECT_CHANCE = 25 ; chance that interrogated soldiers can give info on enemy positions @@ -2703,7 +2757,7 @@ PRISONER_RANSOM_CHANCE = 25 ; points needed to interrogate prisoners of specific types. You can see your points on the merc's face in strategic: 145/7 means 145 points, 7 prisoners ; Interrogation first removes admin prisoners, then regulars and then elites -; If regulars and elites join your militia, there is a chance that they will be ddmoted, otherwise they will join as regular or veteran militia +; If regulars and elites join your militia, there is a chance that they will be demoted, otherwise they will join as regular or veteran militia ; special prisoners do not exist... yet. PRISONER_INTERROGATION_POINTS_ADMIN = 80 PRISONER_INTERROGATION_POINTS_REGULAR = 100 @@ -3270,9 +3324,9 @@ ALLOW_MOBILE_MILITIA_REINFORCE_TOWN_GARRISONS = FALSE ALLOW_MOBILE_MILITIA_REINFORCE_SAM_GARRISONS = FALSE ;------------------------------------------------------------------------------------------------------------------------------ -; This setting controls whether militia will follow the player on map in non combat situation. +; This setting controls wether militia will follow the player on map in non combat situation. ; If set to TRUE they will more likely move to a sector where a player merc is or is about to arrive and also stay there -; (default HAM behaviour). +; (default behaviour). This overwrites any manual restrictions. ; Set to FALSE if they dont worry about the player. ;------------------------------------------------------------------------------------------------------------------------------