mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
added new disability "Self-Harming"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4138,6 +4138,16 @@ void HandleIMPCharProfileResultsMessage( void)
|
|||||||
|
|
||||||
AddEmailRecordToList( pString );
|
AddEmailRecordToList( pString );
|
||||||
}
|
}
|
||||||
|
else if ( gMercProfiles[iCurrentIMPSlot].bDisability == SELF_HARM )
|
||||||
|
{
|
||||||
|
swprintf( pString, gzIMPDisabilityTraitEmailTextSelfHarm[0] );
|
||||||
|
|
||||||
|
AddEmailRecordToList( pString );
|
||||||
|
|
||||||
|
swprintf( pString, gzIMPDisabilityTraitEmailTextSelfHarm[1] );
|
||||||
|
|
||||||
|
AddEmailRecordToList( pString );
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// personality tick
|
// personality tick
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
#include "Drugs And Alcohol.h" // added by Flugente for HourlyDrugUpdate()
|
#include "Drugs And Alcohol.h" // added by Flugente for HourlyDrugUpdate()
|
||||||
#include "Interface.h" // added by Flugente
|
#include "Interface.h" // added by Flugente
|
||||||
#include "SkillCheck.h" // added by Flugente
|
#include "SkillCheck.h" // added by Flugente
|
||||||
|
#include "Isometric Utils.h" // added by Flugente for NOWHERE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "Luaglobal.h"
|
#include "Luaglobal.h"
|
||||||
@@ -45,6 +46,7 @@
|
|||||||
void HourlyQuestUpdate();
|
void HourlyQuestUpdate();
|
||||||
void HourlyLarryUpdate();
|
void HourlyLarryUpdate();
|
||||||
void HourlySmokerUpdate();
|
void HourlySmokerUpdate();
|
||||||
|
void HourlyDisabilityUpdate();
|
||||||
void HourlyStealUpdate(); // Flugente: certain characters might steal equipment (backgrounds)
|
void HourlyStealUpdate(); // Flugente: certain characters might steal equipment (backgrounds)
|
||||||
void HourlySnitchUpdate(); // anv: decreasing cooldown after exposition
|
void HourlySnitchUpdate(); // anv: decreasing cooldown after exposition
|
||||||
|
|
||||||
@@ -121,6 +123,8 @@ CHAR16 zString[128];
|
|||||||
|
|
||||||
HourlySmokerUpdate( );
|
HourlySmokerUpdate( );
|
||||||
|
|
||||||
|
HourlyDisabilityUpdate();
|
||||||
|
|
||||||
HourlyStealUpdate();
|
HourlyStealUpdate();
|
||||||
|
|
||||||
HourlySnitchUpdate();
|
HourlySnitchUpdate();
|
||||||
@@ -550,6 +554,86 @@ void HourlySmokerUpdate( )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HourlyDisabilityUpdate( )
|
||||||
|
{
|
||||||
|
SOLDIERTYPE* pSoldier = NULL;
|
||||||
|
SOLDIERTYPE* pOtherSoldier = NULL;
|
||||||
|
|
||||||
|
for ( UINT32 cnt = gTacticalStatus.Team[OUR_TEAM].bFirstID; cnt <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++cnt )
|
||||||
|
{
|
||||||
|
pSoldier = MercPtrs[cnt];
|
||||||
|
|
||||||
|
if ( pSoldier && pSoldier->bActive && !pSoldier->flags.fMercAsleep )
|
||||||
|
{
|
||||||
|
// possibl self-harm
|
||||||
|
if ( Chance(20) && DoesMercHaveDisability( pSoldier, SELF_HARM ) )
|
||||||
|
{
|
||||||
|
// don't do this if we are at low health, or in combat, or travelling, or a patient or doctor
|
||||||
|
// only do this if we are rather healed
|
||||||
|
if ( pSoldier->stats.bLife >= OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
|
||||||
|
&& !pSoldier->flags.fBetweenSectors && !gTacticalStatus.fEnemyInSector
|
||||||
|
&& !IS_PATIENT( pSoldier->bAssignment ) && pSoldier->bAssignment != IN_TRANSIT )
|
||||||
|
{
|
||||||
|
// anv: snitches stop mercs from getting wasted
|
||||||
|
BOOLEAN fSnitchStoppedBehaviour = FALSE;
|
||||||
|
for ( INT32 cnt2 = gTacticalStatus.Team[OUR_TEAM].bFirstID; cnt2 <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++cnt2 )
|
||||||
|
{
|
||||||
|
pOtherSoldier = MercPtrs[cnt2];
|
||||||
|
|
||||||
|
// note - snitches stop others, but can get wasted themselves (if they have drug use specifically set in background...)
|
||||||
|
if ( pOtherSoldier && !pOtherSoldier->flags.fBetweenSectors && pOtherSoldier->bActive && !pOtherSoldier->flags.fMercAsleep && pSoldier->ubProfile != pOtherSoldier->ubProfile )
|
||||||
|
{
|
||||||
|
if ( ProfileHasSkillTrait( pOtherSoldier->ubProfile, SNITCH_NT ) && !(pSoldier->usSoldierFlagMask2 & SOLDIER_PREVENT_MISBEHAVIOUR_OFF) )
|
||||||
|
{
|
||||||
|
if ( pSoldier->sSectorX == pOtherSoldier->sSectorX && pSoldier->sSectorY == pOtherSoldier->sSectorY && pSoldier->bSectorZ == pOtherSoldier->bSectorZ )
|
||||||
|
{
|
||||||
|
UINT16 bPreventChance = (EffectiveLeadership( pOtherSoldier ) + EffectiveExpLevel( pOtherSoldier ) / 2);
|
||||||
|
if ( gGameOptions.fNewTraitSystem )
|
||||||
|
{
|
||||||
|
bPreventChance += 25 * NUM_SKILL_TRAITS( pOtherSoldier, SQUADLEADER_NT );
|
||||||
|
bPreventChance -= 25 * NUM_SKILL_TRAITS( pSoldier, STEALTHY_NT );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bPreventChance -= 25 * NUM_SKILL_TRAITS( pSoldier, STEALTHY_OT );
|
||||||
|
}
|
||||||
|
|
||||||
|
// keep 1% chance no matter what
|
||||||
|
bPreventChance = max( 0, min( 99, bPreventChance ) );
|
||||||
|
if ( Chance( bPreventChance ) )
|
||||||
|
{
|
||||||
|
// merc is not amused by being prevented
|
||||||
|
HandleMoraleEvent( pSoldier, MORALE_PREVENTED_MISBEHAVIOUR, pSoldier->sSectorX, pSoldier->sSectorX, pSoldier->bSectorZ );
|
||||||
|
// also here would be a place for dynamic relationship decrease between them
|
||||||
|
// Flugente: then lets do that, shall we?
|
||||||
|
AddOpinionEvent( pSoldier->ubProfile, pOtherSoldier->ubProfile, OPINIONEVENT_SNITCHINTERFERENCE );
|
||||||
|
|
||||||
|
fSnitchStoppedBehaviour = TRUE;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( !fSnitchStoppedBehaviour )
|
||||||
|
{
|
||||||
|
// take damage, but not bleeding damage (otherwise we'd constantly have to check in on this merc and manually bandage them, which is tedious)
|
||||||
|
INT8 oldbleeding = pSoldier->bBleeding;
|
||||||
|
|
||||||
|
pSoldier->SoldierTakeDamage( 0, 1, 0, TAKE_DAMAGE_BLADE, pSoldier->ubID, NOWHERE, 0, FALSE );
|
||||||
|
|
||||||
|
pSoldier->bBleeding = oldbleeding;
|
||||||
|
|
||||||
|
// Flugente: dynamic opinions
|
||||||
|
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// anv: decrease exposed snitch cooldown (for simplified exposition handling)
|
// anv: decrease exposed snitch cooldown (for simplified exposition handling)
|
||||||
void HourlySnitchUpdate()
|
void HourlySnitchUpdate()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -331,6 +331,7 @@ typedef enum
|
|||||||
SHORTSIGHTED,
|
SHORTSIGHTED,
|
||||||
HEMOPHILIAC,
|
HEMOPHILIAC,
|
||||||
AFRAID_OF_HEIGHTS,
|
AFRAID_OF_HEIGHTS,
|
||||||
|
SELF_HARM,
|
||||||
|
|
||||||
NUM_DISABILITIES
|
NUM_DISABILITIES
|
||||||
} PersonalityTrait;
|
} PersonalityTrait;
|
||||||
|
|||||||
@@ -346,6 +346,7 @@ extern STR16 gzIMPDisabilityTraitEmailTextDeaf[]; // added by Flugente
|
|||||||
extern STR16 gzIMPDisabilityTraitEmailTextShortSighted[];
|
extern STR16 gzIMPDisabilityTraitEmailTextShortSighted[];
|
||||||
extern STR16 gzIMPDisabilityTraitEmailTextHemophiliac[]; // added by Flugente
|
extern STR16 gzIMPDisabilityTraitEmailTextHemophiliac[]; // added by Flugente
|
||||||
extern STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]; // added by Flugente
|
extern STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]; // added by Flugente
|
||||||
|
extern STR16 gzIMPDisabilityTraitEmailTextSelfHarm[]; // added by Flugente
|
||||||
extern STR16 sEnemyTauntsFireGun[];
|
extern STR16 sEnemyTauntsFireGun[];
|
||||||
extern STR16 sEnemyTauntsFireLauncher[];
|
extern STR16 sEnemyTauntsFireLauncher[];
|
||||||
extern STR16 sEnemyTauntsThrow[];
|
extern STR16 sEnemyTauntsThrow[];
|
||||||
|
|||||||
@@ -7834,6 +7834,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"近视眼", //L"Shortsighted",
|
L"近视眼", //L"Shortsighted",
|
||||||
L"血友病",//L"Hemophiliac",
|
L"血友病",//L"Hemophiliac",
|
||||||
L"Fear of Heights", // TODO.Translate
|
L"Fear of Heights", // TODO.Translate
|
||||||
|
L"Self-Harming",
|
||||||
L"I.M.P. 性格缺陷",
|
L"I.M.P. 性格缺陷",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7861,6 +7862,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7847,6 +7847,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Shortsighted",
|
L"Shortsighted",
|
||||||
L"Hemophiliac", // TODO.Translate
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"Fear of Heights",
|
L"Fear of Heights",
|
||||||
|
L"Self-Harming",
|
||||||
L"I.M.P. Disabilities",
|
L"I.M.P. Disabilities",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7874,6 +7875,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
|
|||||||
@@ -7835,6 +7835,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Shortsighted",
|
L"Shortsighted",
|
||||||
L"Hemophiliac",
|
L"Hemophiliac",
|
||||||
L"Fear of Heights",
|
L"Fear of Heights",
|
||||||
|
L"Self-Harming",
|
||||||
L"I.M.P. Disabilities",
|
L"I.M.P. Disabilities",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7862,6 +7863,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]=
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7841,6 +7841,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Mauvaise vue",
|
L"Mauvaise vue",
|
||||||
L"Hemophiliac", // TODO.Translate
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"Fear of Heights",
|
L"Fear of Heights",
|
||||||
|
L"Self-Harming",
|
||||||
L"IMP : Handicaps",
|
L"IMP : Handicaps",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7868,6 +7869,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7668,6 +7668,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Kurzsichtigkeit",
|
L"Kurzsichtigkeit",
|
||||||
L"Bluter",
|
L"Bluter",
|
||||||
L"Höhenangst"
|
L"Höhenangst"
|
||||||
|
L"Selbstverletzend",
|
||||||
L"Ihre größte Schwäche",
|
L"Ihre größte Schwäche",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7695,6 +7696,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7837,6 +7837,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Shortsighted",
|
L"Shortsighted",
|
||||||
L"Hemophiliac", // TODO.Translate
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"Fear of Heights",
|
L"Fear of Heights",
|
||||||
|
L"Self-Harming",
|
||||||
L"I.M.P. Disabilities",
|
L"I.M.P. Disabilities",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7864,6 +7865,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// TODO.Translate
|
// TODO.Translate
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
|
|||||||
@@ -479,6 +479,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"减少视力范围", // L"Reduced sight range.",
|
L"减少视力范围", // L"Reduced sight range.",
|
||||||
L"大大增加的流血速度.", //L"Drastically increased bleeding.",
|
L"大大增加的流血速度.", //L"Drastically increased bleeding.",
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -478,6 +478,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
L"Drastically increased bleeding.", // TODO.Translate
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -479,6 +479,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
L"Drastically increased bleeding.",
|
L"Drastically increased bleeding.",
|
||||||
L"Performance suffers while on a rooftop.",
|
L"Performance suffers while on a rooftop.",
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -478,6 +478,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Distance de vision réduit.",
|
L"Distance de vision réduit.",
|
||||||
L"Drastically increased bleeding.", // TODO.Translate
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -480,6 +480,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Geringere Sichtweite.",
|
L"Geringere Sichtweite.",
|
||||||
L"Drastically increased bleeding.", // TODO.Translate
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -476,6 +476,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
L"Drastically increased bleeding.", // TODO.Translate
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -478,6 +478,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Reduced sight range.",
|
L"Reduced sight range.",
|
||||||
L"Drastically increased bleeding.", // TODO.Translate
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -479,6 +479,7 @@ STR16 gzIMPDisabilitiesHelpTexts[]=
|
|||||||
L"Сниженная дальность видимости.",
|
L"Сниженная дальность видимости.",
|
||||||
L"Drastically increased bleeding.", // TODO.Translate
|
L"Drastically increased bleeding.", // TODO.Translate
|
||||||
L"Performance suffers while on a rooftop.", // TODO.Translate
|
L"Performance suffers while on a rooftop.", // TODO.Translate
|
||||||
|
L"Occasionally harms self.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzIMPProfileCostText[]=
|
STR16 gzIMPProfileCostText[]=
|
||||||
|
|||||||
@@ -7852,6 +7852,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Shortsighted",
|
L"Shortsighted",
|
||||||
L"Hemophiliac", // TODO.Translate
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"Fear of Heights",
|
L"Fear of Heights",
|
||||||
|
L"Self-Harming",
|
||||||
L"Niepełnosprawności I.M.P.-a",
|
L"Niepełnosprawności I.M.P.-a",
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7879,6 +7880,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7835,6 +7835,7 @@ STR16 gzIMPDisabilityTraitText[]=
|
|||||||
L"Близорукий",
|
L"Близорукий",
|
||||||
L"Hemophiliac", // TODO.Translate
|
L"Hemophiliac", // TODO.Translate
|
||||||
L"Fear of Heights",
|
L"Fear of Heights",
|
||||||
|
L"Self-Harming",
|
||||||
L"I.M.P.: Недостатки", //I.M.P. Disabilities
|
L"I.M.P.: Недостатки", //I.M.P. Disabilities
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7862,6 +7863,12 @@ STR16 gzIMPDisabilityTraitEmailTextAfraidOfHeights[]= // TODO.Translate
|
|||||||
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
L"You prefer missions where you don't have to scale tall buildings or mountains. We recommend conquering the Netherlands.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
STR16 gzIMPDisabilityTraitEmailTextSelfHarm[] =
|
||||||
|
{
|
||||||
|
L"Might want to make sure your knives are always clean.",
|
||||||
|
L"You have some issues with knives. Not that you tend to avoid them, quite the opposite, really.",
|
||||||
|
};
|
||||||
|
|
||||||
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
|
||||||
STR16 gzFacilityErrorMessage[]=
|
STR16 gzFacilityErrorMessage[]=
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user