New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
-2
View File
@@ -3543,8 +3543,6 @@ void LoadMoraleSettings()
gMoraleSettings.bModifiers[MORALE_MOD_MAX] = iniReader.ReadInteger("Morale Modifiers Settings","MORALE_MOD_MAX", -1, 0, 100);
gMoraleSettings.sDrugAndAlcoholModifiers[DRUG_EFFECT_MORALE_MOD] = iniReader.ReadInteger("Morale Modifiers Settings","DRUG_EFFECT_MORALE_MOD", 150, 0, 10000);
gMoraleSettings.sDrugAndAlcoholModifiers[ALCOHOL_EFFECT_MORALE_MOD] = iniReader.ReadInteger("Morale Modifiers Settings","ALCOHOL_EFFECT_MORALE_MOD", 160, 0, 10000);
gMoraleSettings.bModifiers[PHOBIC_LIMIT] = iniReader.ReadInteger("Morale Modifiers Settings","PHOBIC_LIMIT", 20, 0, 100);
gMoraleSettings.bModifiers[MORALE_MODIFIER_SOCIABLE_ONE_MERC_NEARBY] = iniReader.ReadInteger("Morale Modifiers Settings","MORALE_MODIFIER_SOCIABLE_ONE_MERC_NEARBY", -2, -100, 100);