New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
+7 -3
View File
@@ -1840,9 +1840,13 @@ void HandleRisksForSoldierFacilityAssignment( SOLDIERTYPE *pSoldier, UINT8 ubFac
}
// Add effects
pSoldier->AddDrugValues( DRUG_TYPE_ALCOHOL, Drug[DRUG_TYPE_ALCOHOL].ubDrugEffect, Drug[DRUG_TYPE_ALCOHOL].ubDrugTravelRate, Drug[DRUG_TYPE_ALCOHOL].ubDrugSideEffect );
CreateItem( ALCOHOL, Item[ALCOHOL].usPortionSize, &gTempObject );
ApplyConsumable( pSoldier, &gTempObject, TRUE, FALSE );
// ATE: Make guy collapse from heart attack if too much stuff taken....
//pSoldier->AddDrugValues( DRUG_TYPE_ALCOHOL, Drug[DRUG_TYPE_ALCOHOL].ubDrugEffect, Drug[DRUG_TYPE_ALCOHOL].ubDrugTravelRate, Drug[DRUG_TYPE_ALCOHOL].ubDrugSideEffect );
/*// ATE: Make guy collapse from heart attack if too much stuff taken....
if ( pSoldier->drugs.bDrugSideEffectRate[ DRUG_TYPE_ALCOHOL ] > ( Drug[DRUG_TYPE_ALCOHOL].ubDrugSideEffect * 3 ) )
{
if ( pSoldier->ubProfile == LARRY_NORMAL )
@@ -1938,7 +1942,7 @@ void HandleRisksForSoldierFacilityAssignment( SOLDIERTYPE *pSoldier, UINT8 ubFac
gMercProfiles[ pSoldier->ubProfile ].records.usTimesStatDamaged++;
gMercProfiles[ pSoldier->ubProfile ].records.usFacilityAccidents++;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
}
}*/
break;
case RISK_LOYALTY_LOCAL:
Result *= GAIN_PTS_PER_LOYALTY_PT; // Transform points into actual loyalty.