mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -19,6 +19,7 @@
|
||||
#include "strategic.h"
|
||||
#include "DynamicDialogue.h"
|
||||
#include <math.h>
|
||||
#include "Drugs And Alcohol.h" // for DoesMercHaveDisability( ... )
|
||||
|
||||
//GLOBALS
|
||||
DISEASE Disease[NUM_DISEASES];
|
||||
@@ -422,7 +423,7 @@ void HandlePossibleInfection( SOLDIERTYPE *pSoldier, SOLDIERTYPE* pOtherSoldier,
|
||||
if ( aInfectionType == INFECTION_TYPE_TROPICS || aInfectionType == INFECTION_TYPE_SWAMP )
|
||||
{
|
||||
// if we are afraid of insects, we will be more careful around them - lower chance to be infected
|
||||
if ( gMercProfiles[pSoldier->ubProfile].bDisability == FEAR_OF_INSECTS )
|
||||
if ( DoesMercHaveDisability( pSoldier, FEAR_OF_INSECTS ) )
|
||||
dChance *= 0.7f;
|
||||
}
|
||||
else if ( aInfectionType == INFECTION_TYPE_CONTACT_HUMAN )
|
||||
|
||||
Reference in New Issue
Block a user