New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
+2 -2
View File
@@ -474,7 +474,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
if ( EnoughPoints( pSoldier, sAPCost, 0, fFromUI ) )
{
// Flugente: drugs can temporarily cause a merc to go psycho
if ( (pSoldier->ubProfile != NO_PROFILE) && ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == PSYCHO) || MercUnderTheInfluence(pSoldier, DRUG_TYPE_PSYCHO) ) )
if ( DoesMercHaveDisability( pSoldier, PSYCHO ) )
{
// psychos might possibly switch to burst if they can
// Changed by ADB, rev 1513
@@ -549,7 +549,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
// SANDRO - changed Random to PreRandom to avoid save-load mania
// Flugente: drugs can temporarily cause a merc to go psycho
if((pSoldier->ubProfile != NO_PROFILE) && ( (gMercProfiles[ pSoldier->ubProfile ].bDisability == PSYCHO) || MercUnderTheInfluence(pSoldier, DRUG_TYPE_PSYCHO) ) && PreRandom(100) < 20)
if ( DoesMercHaveDisability( pSoldier, PSYCHO ) && PreRandom( 100 ) < 20 )
{
chanceToMisfire = diceSides;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, gzLateLocalizedString[ 26 ], pSoldier->GetName() );