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New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-5
@@ -196,8 +196,10 @@ void WaterDamage( SOLDIERTYPE *pSoldier );
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INT8 FindObj( SOLDIERTYPE * pSoldier, UINT16 usItem, INT8 bLower = 0, INT8 bUpper = NUM_INV_SLOTS );
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BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAPs, BOOLEAN fUseAPs = TRUE );
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BOOLEAN ApplyClothes( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN fUseAPs = TRUE ); // Flugente: apply clothes, and eventually disguise
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BOOLEAN ApplyCamo( SOLDIERTYPE * pSoldier, UINT16 usItem, UINT16& usrPointsToUse );
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BOOLEAN ApplyCanteen( SOLDIERTYPE * pSoldier, UINT16 usItem, UINT16 usPointsToUse );
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BOOLEAN ApplyElixir( SOLDIERTYPE * pSoldier, UINT16 usItem, UINT16& usrPointsToUse );
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BOOLEAN ApplyClothes( SOLDIERTYPE * pSoldier, UINT16 usItem, UINT16 usPointsToUse ); // Flugente: apply clothes, and eventually disguise
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UINT32 ConvertProfileMoneyValueToObjectTypeMoneyValue( UINT8 ubStatus );
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UINT8 ConvertObjectTypeMoneyValueToProfileMoneyValue( UINT32 uiMoneyAmount );
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@@ -212,9 +214,6 @@ UINT16 FindReplacementMagazineIfNecessary( UINT16 usOldGun, UINT16 usOldAmmo, UI
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BOOLEAN DamageItemOnGround( OBJECTTYPE * pObject, INT32 sGridNo, INT8 bLevel, INT32 iDamage, UINT8 ubOwner );
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BOOLEAN ApplyCanteen( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAPs, BOOLEAN fUseAPs = TRUE );
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BOOLEAN ApplyElixir( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAPs );
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BOOLEAN CompatibleFaceItem( UINT16 usItem1, UINT16 usItem2 );
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UINT32 MoneySlotLimit( INT8 bSlot );
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