New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
+4 -8
View File
@@ -1875,16 +1875,12 @@ BOOLEAN IsMercOnTeamAndInOmertaAlreadyAndAlive(UINT8 ubMercID)
// GetSoldierIDFromMercID() Gets the Soldier ID from the Merc Profile ID, else returns -1
INT16 GetSoldierIDFromMercID(UINT8 ubMercID)
{
UINT16 cnt;
UINT8 ubLastTeamID;
SOLDIERTYPE *pTeamSoldier;
SOLDIERTYPE *pTeamSoldier = NULL;
cnt = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
ubLastTeamID = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
UINT16 cnt = gTacticalStatus.Team[OUR_TEAM].bFirstID;
// look for all mercs on the same team,
for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= ubLastTeamID; ++cnt, pTeamSoldier++)
for ( pTeamSoldier = MercPtrs[cnt]; cnt <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++cnt, ++pTeamSoldier )
{
if ( pTeamSoldier->ubProfile == ubMercID )
{
@@ -1893,7 +1889,7 @@ INT16 GetSoldierIDFromMercID(UINT8 ubMercID)
}
}
return( -1 );
return -1 ;
}