New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
+10 -10
View File
@@ -2297,7 +2297,7 @@ BOOLEAN MercIsHot( SOLDIERTYPE * pSoldier )
{
// SANDRO - added argument
// Flugente: drugs can temporarily cause a merc to be heat intolerant
if ( pSoldier->ubProfile != NO_PROFILE && (gMercProfiles[ pSoldier->ubProfile ].bDisability == HEAT_INTOLERANT || MercUnderTheInfluence(pSoldier, DRUG_TYPE_HEATINTOLERANT) ) && !pSoldier->MercInWater())
if ( !pSoldier->MercInWater( ) && DoesMercHaveDisability( pSoldier, HEAT_INTOLERANT ) )
{
if ((pSoldier->bSectorZ > 0) || (guiEnvWeather & ( WEATHER_FORECAST_SHOWERS | WEATHER_FORECAST_THUNDERSHOWERS )))
{
@@ -2859,18 +2859,18 @@ INT8 CheckMercsNearForCharTraits( UINT8 ubProfileID, INT8 bCharTraitID )
{
// Sociable - we are OK with everyone except those wicked malicious guys
case CHAR_TRAIT_SOCIABLE:
if( gMercProfiles[ pTeammate->ubProfile ].bCharacterTrait != CHAR_TRAIT_MALICIOUS )
bNumber++;
if ( !DoesMercHavePersonality( pTeammate, CHAR_TRAIT_MALICIOUS ) )
++bNumber;
break;
// Loner can tolerate one other loner around
case CHAR_TRAIT_LONER:
if ( gMercProfiles[ pTeammate->ubProfile ].bCharacterTrait == CHAR_TRAIT_LONER && !fOnlyOneException )
if ( !fOnlyOneException && DoesMercHavePersonality( pTeammate, CHAR_TRAIT_LONER ) )
{
fOnlyOneException = TRUE;
}
else
{
bNumber++;
++bNumber;
}
break;
// Show-off, depends on gender and appearance of others
@@ -2885,9 +2885,9 @@ INT8 CheckMercsNearForCharTraits( UINT8 ubProfileID, INT8 bCharTraitID )
bNumber += 2;
// However remove one if ugly one
else if ( gMercProfiles[ pTeammate->ubProfile ].bAppearance == APPEARANCE_UGLY )
bNumber--;
--bNumber;
else
bNumber++;
++bNumber;
}
}
// If we are female
@@ -2900,14 +2900,14 @@ INT8 CheckMercsNearForCharTraits( UINT8 ubProfileID, INT8 bCharTraitID )
bNumber += 2;
// However remove one if ugly one
else if ( gMercProfiles[ pTeammate->ubProfile ].bAppearance == APPEARANCE_UGLY )
bNumber--;
--bNumber;
else
bNumber++;
++bNumber;
}
}
break;
default:
bNumber++;
++bNumber;
break;
}
}