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New Feature: Drug System Overhaul. The drug system has been completely overhauled.
Requires GameDir >= r2257. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2297,7 +2297,7 @@ BOOLEAN MercIsHot( SOLDIERTYPE * pSoldier )
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{
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// SANDRO - added argument
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// Flugente: drugs can temporarily cause a merc to be heat intolerant
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if ( pSoldier->ubProfile != NO_PROFILE && (gMercProfiles[ pSoldier->ubProfile ].bDisability == HEAT_INTOLERANT || MercUnderTheInfluence(pSoldier, DRUG_TYPE_HEATINTOLERANT) ) && !pSoldier->MercInWater())
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if ( !pSoldier->MercInWater( ) && DoesMercHaveDisability( pSoldier, HEAT_INTOLERANT ) )
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{
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if ((pSoldier->bSectorZ > 0) || (guiEnvWeather & ( WEATHER_FORECAST_SHOWERS | WEATHER_FORECAST_THUNDERSHOWERS )))
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{
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@@ -2859,18 +2859,18 @@ INT8 CheckMercsNearForCharTraits( UINT8 ubProfileID, INT8 bCharTraitID )
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{
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// Sociable - we are OK with everyone except those wicked malicious guys
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case CHAR_TRAIT_SOCIABLE:
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if( gMercProfiles[ pTeammate->ubProfile ].bCharacterTrait != CHAR_TRAIT_MALICIOUS )
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bNumber++;
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if ( !DoesMercHavePersonality( pTeammate, CHAR_TRAIT_MALICIOUS ) )
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++bNumber;
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break;
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// Loner can tolerate one other loner around
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case CHAR_TRAIT_LONER:
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if ( gMercProfiles[ pTeammate->ubProfile ].bCharacterTrait == CHAR_TRAIT_LONER && !fOnlyOneException )
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if ( !fOnlyOneException && DoesMercHavePersonality( pTeammate, CHAR_TRAIT_LONER ) )
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{
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fOnlyOneException = TRUE;
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}
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else
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{
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bNumber++;
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++bNumber;
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}
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break;
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// Show-off, depends on gender and appearance of others
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@@ -2885,9 +2885,9 @@ INT8 CheckMercsNearForCharTraits( UINT8 ubProfileID, INT8 bCharTraitID )
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bNumber += 2;
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// However remove one if ugly one
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else if ( gMercProfiles[ pTeammate->ubProfile ].bAppearance == APPEARANCE_UGLY )
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bNumber--;
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--bNumber;
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else
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bNumber++;
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++bNumber;
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}
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}
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// If we are female
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@@ -2900,14 +2900,14 @@ INT8 CheckMercsNearForCharTraits( UINT8 ubProfileID, INT8 bCharTraitID )
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bNumber += 2;
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// However remove one if ugly one
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else if ( gMercProfiles[ pTeammate->ubProfile ].bAppearance == APPEARANCE_UGLY )
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bNumber--;
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--bNumber;
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else
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bNumber++;
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++bNumber;
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}
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}
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break;
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default:
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bNumber++;
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++bNumber;
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break;
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}
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}
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