New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
+6
View File
@@ -130,6 +130,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "tracker_ability" ) == 0 ||
strcmp(name, "ambush_radius" ) == 0 ||
strcmp(name, "dislikebackground" ) == 0 ||
strcmp(name, "smoker" ) == 0 ||
strcmp(name, "druguse") == 0 ||
strcmp(name, "xenophobic") == 0 ||
strcmp(name, "corruptionspread") == 0 ||
@@ -549,6 +550,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_DISLIKEBG] = (INT16)atol( pData->szCharData );
}
else if ( strcmp( name, "smoker" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_SMOKERTYPE] = min( 2, max( 0, (INT16)atol( pData->szCharData ) ) );
}
else if(strcmp(name, "druguse") == 0)
{
pData->curElement = ELEMENT;