New Feature: Drug System Overhaul. The drug system has been completely overhauled.

Requires GameDir >= r2257.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-28 17:47:25 +00:00
parent ceea35b0e9
commit 4d9140da57
61 changed files with 1667 additions and 871 deletions
+10 -5
View File
@@ -54,6 +54,7 @@
#include "BriefingRoom_Data.h"
#include "Map Screen Helicopter.h"
#include "Drugs And Alcohol.h" // added by Flugente for DoesMercHavePersonality( ... )
#ifdef JA2UB
#include "Ja25_Tactical.h"
@@ -872,7 +873,7 @@ INT32 CalcThreateningEffectiveness( UINT8 ubMerc )
}
// SANDRO - bonus for threatening for assertive people
if ( gGameOptions.fNewTraitSystem && gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_ASSERTIVE )
if ( gGameOptions.fNewTraitSystem && DoesMercHavePersonality( pSoldier, CHAR_TRAIT_ASSERTIVE ) )
{
iDeadliness += 50;
}
@@ -899,10 +900,14 @@ UINT8 CalcDesireToTalk( UINT8 ubNPC, UINT8 ubMerc, INT8 bApproach )
// SANDRO - bonus for communication with people for assertive people
if ( gGameOptions.fNewTraitSystem && bApproach != APPROACH_THREATEN)
{
if ( pMercProfile->bCharacterTrait == CHAR_TRAIT_ASSERTIVE )
iPersonalVal += 50;
else if ( pMercProfile->bCharacterTrait == CHAR_TRAIT_MALICIOUS )
iPersonalVal -= 50;
INT16 id = GetSoldierIDFromMercID( ubMerc );
if ( id > -1 )
{
if ( DoesMercHavePersonality( MercPtrs[id], CHAR_TRAIT_ASSERTIVE ) )
iPersonalVal += 50;
else if ( DoesMercHavePersonality( MercPtrs[id], CHAR_TRAIT_MALICIOUS ) )
iPersonalVal -= 50;
}
}
// ARM: NOTE - for towns which don't use loyalty (San Mona, Estoni, Tixa, Orta )