From 4d948fda069dbb59fbc27d05d7edff1792f0d720 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Tue, 24 Jun 2025 22:50:40 +0300 Subject: [PATCH] Fix powergen fan stopping in UB Sector Y & Z coordinates were mixed up in code, which would then always fail the check for correct sector. --- Tactical/Ja25_Tactical.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Tactical/Ja25_Tactical.cpp b/Tactical/Ja25_Tactical.cpp index 38313a09..f147dc0d 100644 --- a/Tactical/Ja25_Tactical.cpp +++ b/Tactical/Ja25_Tactical.cpp @@ -305,8 +305,8 @@ UINT32 SECTOR_LAUNCH_MISSLES_Y = 12; UINT32 SECTOR_LAUNCH_MISSLES_Z = 3; //J13-0 UINT32 SECTOR_FAN_X = 13; -UINT32 SECTOR_FAN_Z = 10; -UINT32 SECTOR_FAN_Y = 0; +UINT32 SECTOR_FAN_Y = 10; +UINT32 SECTOR_FAN_Z = 0; //K14-1 UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_X = 14; UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11; @@ -342,8 +342,8 @@ void InitGridNoUB() SECTOR_LAUNCH_MISSLES_Z = gGameUBOptions.SectorLaunchMisslesZ; //3; //J13-0 SECTOR_FAN_X = gGameUBOptions.SectorFanX; //13; - SECTOR_FAN_Z = gGameUBOptions.SectorFanY; //10; - SECTOR_FAN_Y = gGameUBOptions.SectorFanZ; //0; + SECTOR_FAN_Y = gGameUBOptions.SectorFanY; //10; + SECTOR_FAN_Z = gGameUBOptions.SectorFanZ; //0; //K14-1 SECTOR_OPEN_GATE_IN_TUNNEL_X = gGameUBOptions.SectorOpenGateInTunnelX; //14; SECTOR_OPEN_GATE_IN_TUNNEL_Y = gGameUBOptions.SectorOpenGateInTunnelY; //11;