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Fix: ASD update function not periodicaly called. This bug only exists in campaigns started before r8015.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8233 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-1
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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// you will invalidate the saved game file
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#define ASD_INIT_FIX 168 // Flugente: fix for ASD feature introduced with ENEMY_HELICOPTERS
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#define NONPROFILE_MERCHANTS 167 // Flugente: merchants can be created from non-profile NPCs
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#define NONPROFILE_MERCHANTS 167 // Flugente: merchants can be created from non-profile NPCs
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#define INDIVIDUAL_MILITIA 166 // Flugente: individual militia
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#define INDIVIDUAL_MILITIA 166 // Flugente: individual militia
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#define ENEMY_JEEPS 165 // Flugente: enemy jeeps
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#define ENEMY_JEEPS 165 // Flugente: enemy jeeps
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@@ -86,7 +87,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION NONPROFILE_MERCHANTS
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#define SAVE_GAME_VERSION ASD_INIT_FIX
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//#define RUSSIANGOLD
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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#ifdef __cplusplus
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@@ -6158,6 +6158,15 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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InitASD();
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InitASD();
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}
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}
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// Flugente: in campaigns started before ENEMY_HELICOPTERS, the periodic ASD update routine was not properly initialised. To be sure, we definetly set it up here
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if ( guiCurrentSaveGameVersion < ASD_INIT_FIX )
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{
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// Flugente: if this a savegame from an older version where ASD didn't exist, we have to manually add the periodic event
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DeleteAllStrategicEventsOfType( EVENT_ASD_UPDATE );
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AddPeriodStrategicEvent( EVENT_ASD_UPDATE, 90, 0 );
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}
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if ( guiCurrentSaveGameVersion >= INDIVIDUAL_MILITIA )
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if ( guiCurrentSaveGameVersion >= INDIVIDUAL_MILITIA )
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{
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{
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uiRelEndPerc += 1;
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uiRelEndPerc += 1;
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