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Disabled face icons for big faces.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+4
-7
@@ -1739,8 +1739,8 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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}
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}
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}
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}
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// sevenfm: only show for alive soldiers
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// sevenfm: only show for alive soldiers, no face icons for big faces
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if (MercPtrs[pFace->ubSoldierID]->stats.bLife > 0)
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if (MercPtrs[pFace->ubSoldierID]->stats.bLife > 0 && !(pFace->uiFlags & FACE_BIGFACE))
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{
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{
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// Check if a robot and is not controlled....
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// Check if a robot and is not controlled....
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if (MercPtrs[pFace->ubSoldierID]->flags.uiStatusFlags & SOLDIER_ROBOT)
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if (MercPtrs[pFace->ubSoldierID]->flags.uiStatusFlags & SOLDIER_ROBOT)
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@@ -1885,8 +1885,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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}
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}
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}
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}
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// sevenfm: no face gear for big faces
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if (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_GEAR])
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if (gGameSettings.fOptions[TOPTION_SHOW_TACTICAL_FACE_GEAR] && !(pFace->uiFlags & FACE_BIGFACE))
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{
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{
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if (MercPtrs[pFace->ubSoldierID]->inv[HELMETPOS].usItem > 0)
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if (MercPtrs[pFace->ubSoldierID]->inv[HELMETPOS].usItem > 0)
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{
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{
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@@ -2297,14 +2296,12 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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break;
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break;
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case MOVE_EQUIPMENT:
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case MOVE_EQUIPMENT:
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{
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sIconIndex_Assignment = 15;
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sIconIndex_Assignment = 15;
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fDoIcon_Assignment = TRUE;
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fDoIcon_Assignment = TRUE;
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fShowCustomText = TRUE;
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fShowCustomText = TRUE;
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GetShortSectorString(SECTORX(pSoldier->usItemMoveSectorID), SECTORY(pSoldier->usItemMoveSectorID), sString);
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GetShortSectorString(SECTORX(pSoldier->usItemMoveSectorID), SECTORY(pSoldier->usItemMoveSectorID), sString);
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}
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break;
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break;
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case FACILITY_INTERROGATE_PRISONERS:
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case FACILITY_INTERROGATE_PRISONERS:
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@@ -2447,7 +2444,6 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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sIconIndex_Assignment = 2;
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sIconIndex_Assignment = 2;
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fDoIcon_Assignment = TRUE;
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fDoIcon_Assignment = TRUE;
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}
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}
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}
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if (fDoIcon_Assignment)
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if (fDoIcon_Assignment)
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{
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{
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@@ -2495,6 +2491,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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++bNumRightIcons;
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++bNumRightIcons;
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}
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}
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}
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}
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}
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else
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else
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{
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{
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if ( pFace->ubCharacterNum == FATHER || pFace->ubCharacterNum == MICKY )
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if ( pFace->ubCharacterNum == FATHER || pFace->ubCharacterNum == MICKY )
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