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Remove unused function & globals
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@@ -3294,7 +3294,6 @@ BOOLEAN LoadWorld(const STR8 puiFilename, FLOAT* pMajorMapVersion, UINT8* pMinor
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if(gusSelectedSoldier->bActive == FALSE)
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gusSelectedSoldier = NOBODY;
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}
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AdjustSoldierCreationStartValues();
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RenderProgressBar(0, 60);
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InvalidateWorldRedundency();
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// SAVE FILENAME
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@@ -3327,7 +3326,6 @@ BOOLEAN NewWorld( INT32 nMapRows, INT32 nMapCols )
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UINT16 NewIndex;
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INT32 cnt;
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AdjustSoldierCreationStartValues( );
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TrashWorld();
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