- Fix: new clothes are not damaged

- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-29 03:13:12 +00:00
parent a107e80c39
commit 4eccdec2ee
5 changed files with 39 additions and 25 deletions
+5
View File
@@ -6646,9 +6646,14 @@ BOOLEAN GetPlayerControlledPrisonSectorId(UINT32& auSectorID)
{
for(INT16 sY = 1; sY < MAP_WORLD_X - 1; ++sY )
{
// only sectors where there are no ongoing battles or even enemy garrisons are valid for our cause
if ( !SectorOursAndPeaceful( sX, sY, 0 ) )
continue;
// only allow sectors which we have controlled at least once - otherwise prisoners might get sent to San Mona prison, even though the player never was there
if ( !SectorInfo[ (UINT8)SECTOR( sX, sY ) ].fSurfaceWasEverPlayerControlled )
continue;
// Is there a prison in this sector?
for (UINT16 cnt = 0; cnt < NUM_FACILITY_TYPES; ++cnt)
{