- Fix: new clothes are not damaged

- Fix: changing clothes in sight of enemies no longer auto-hides
- Fix: opponent refresh for captured soldiers should work now
- Fix: prisons must have been liberated once to be able to send prisoners there
- adjusted spy trait for new animations
- Fix: allied militia no longer uncovers player spies

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5751 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-29 03:13:12 +00:00
parent a107e80c39
commit 4eccdec2ee
5 changed files with 39 additions and 25 deletions
+3
View File
@@ -414,6 +414,9 @@ extern CLOTHES_STRUCT Clothes[CLOTHES_MAX];
// but they can't attack empty vehicles!!
#define CONSIDERED_NEUTRAL( me, them ) ( (them->aiData.bNeutral || them->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW)) && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) )
// Flugente: this version still counts POWs as enemies. This allows correct refreshing of the enemy count whn taking prisoners and then moving away
#define CONSIDERED_NEUTRAL_NOT_POW( me, them ) ( (them->aiData.bNeutral || them->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER)) && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) )
typedef struct
{
UINT8 ubKeyID;