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Enhancement for scope mode fix in r7792: It is now allowed to use any scope mode except scopes while dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-2
@@ -14356,10 +14356,12 @@ void GetScopeLists( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, std::map<INT8, O
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arScopeMap[i] = NULL;
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}
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// dual wielding only allows iron sights
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// dual wielding only allows iron sights or similar attachments
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BOOLEAN bDualWielding = FALSE;
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if( (Item[pSoldier->inv[HANDPOS].usItem].usItemClass & IC_GUN && !Item[pSoldier->inv[HANDPOS].usItem].twohanded)
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&& (Item[pSoldier->inv[SECONDHANDPOS].usItem].usItemClass & IC_GUN && !Item[pSoldier->inv[SECONDHANDPOS].usItem].twohanded) )
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return;
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bDualWielding = TRUE;
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// certain attachments prohibit the use of an iron sight once they are installed (flip-up built-in sights)
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BOOLEAN noironsight = ( Item[pObj->usItem].blockironsight == TRUE );
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@@ -14374,6 +14376,10 @@ void GetScopeLists( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, std::map<INT8, O
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if ( IsAttachmentClass(iter->usItem, AC_SCOPE|AC_SIGHT|AC_IRONSIGHT ) )
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{
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// dual wielding only allows iron sights or similar attachments
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if( bDualWielding && IsAttachmentClass(iter->usItem, AC_SCOPE) )
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continue;
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FLOAT magfactor = Item[iter->usItem].scopemagfactor;
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// fix: if there is no scopemagfactor (or suspiciously small one), assume it to be 1.0f
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