- new: Merged source code of item throwing animation in crouched stance, AI was not changed (look for comments marked <SB>)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@890 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-05-21 18:09:15 +00:00
parent d61f4ff935
commit 4effa1c3ea
7 changed files with 73 additions and 5 deletions
+3
View File
@@ -3437,6 +3437,9 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa
case SHOOT_ROCKET:
case SHOOT_MORTAR:
case THROW_ITEM:
// <SB> crouch throwing
case THROW_ITEM_CROUCHED:
// <SB> crouch throwing
case LOB_ITEM:
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ Freeing up attacker - ATTACK ANIMATION %s ENDED BY HIT ANIMATION, Now %d", gAnimControl[ pSoldier->usAnimState ].zAnimStr, gTacticalStatus.ubAttackBusyCount ) );