From 4f00ce2ffd3d6456b48858d3bb784e86ae884693 Mon Sep 17 00:00:00 2001 From: Flugente Date: Tue, 18 Nov 2014 20:53:39 +0000 Subject: [PATCH] Merged revision(s) 7659 from branches/ja2_source_official_2014: Fix: memory corruption in CalcChanceToGetThrough() causes game crash git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7660 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/LOS.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/LOS.cpp b/Tactical/LOS.cpp index 051daf66..6767f452 100644 --- a/Tactical/LOS.cpp +++ b/Tactical/LOS.cpp @@ -3570,7 +3570,7 @@ UINT8 CalcChanceToGetThrough( BULLET * pBullet ) iCurrCubesAboveLevelZ = CONVERT_HEIGHTUNITS_TO_INDEX( iCurrAboveLevelZ ); DebugLOS(String("CalcChanceToGetThrough: while pStructure")); - while( pStructure ) + while ( pStructure && iNumLocalStructures < MAX_LOCAL_STRUCTURES - 1 ) { if (pStructure->fFlags & ALWAYS_CONSIDER_HIT) {