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Include cleanup Tactical/.*cpp
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@@ -1,36 +1,21 @@
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#include "builddefines.h"
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#include "GameSettings.h"
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#include <stdio.h>
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#include <memory.h>
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#include "types.h"
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#include "strategicmap.h"
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#include "Overhead.h"
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#include "Isometric Utils.h"
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#include "Soldier Add.h"
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#include "Soldier Create.h"
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#include "Soldier Init List.h"
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#include "DEBUG.H"
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#include "random.h"
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#include "Items.h"
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#include "Map Information.h"
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#include "Soldier Profile.h"
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#include "EditorMercs.h"
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#include "Animation Data.h"
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#include "message.h"
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#include "Font Control.h"
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#include "Campaign Types.h"
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#include "Tactical Save.h"
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#include "Game Clock.h"
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#include "Queen Command.h"
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#include "Scheduling.h"
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#include "Soldier macros.h" // added by Flugente
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#include "GameVersion.h"
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//ADB When a savegame is loaded, the enemy and civ stuff needs to be loaded and updated, but this can only happen
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//when the temp file is loaded which can happen much later, it cannot load convert and save when updating the savegame
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//therefore store a flag to load and convert later
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