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Include cleanup Tactical/.*cpp
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+5
-11
@@ -1,10 +1,7 @@
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#include "builddefines.h"
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#include "math.h"
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#include <stdio.h>
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#include <errno.h>
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#include "worlddef.h"
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#include "renderworld.h"
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#include "vsurface.h"
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#include "Render Dirty.h"
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#include "sysutil.h"
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@@ -12,7 +9,6 @@
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#include "video.h"
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#include "vobject_blitters.h"
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#include "faces.h"
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#include "Utilities.h"
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#include "Overhead.h"
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#include "GAP.H"
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#include "Soldier Profile.h"
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@@ -27,21 +23,19 @@
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#include "GameSettings.h"
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#include "Squads.h"
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#include "Interface.h"
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#include "Quests.h"
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#include "Animation Control.h"
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#include <strategicmap.h>
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#include "Drugs And Alcohol.h"
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#include "Interface Items.h"
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#include "Meanwhile.h"
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#include "Map Screen Interface.h"
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// HEADROCK HAM 3.2: Added two includes so that a function can read values of the Gun Range/hospital location
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#include "Campaign Types.h"
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#include "Strategic Event Handler.h"
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#include "Food.h" // added by Flugente
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#include "Queen Command.h" // added by Flugente for FindUnderGroundSector(...)
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#include "strategic.h" // added by Flugente
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#else
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#include "Meanwhile.h"
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#include "Map Screen Interface.h"
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#endif
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// Defines
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