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Include cleanup Tactical/.*cpp
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@@ -1,8 +1,6 @@
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#include "connect.h"
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#include "builddefines.h"
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#include <stdio.h>
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#include <memory.h>
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#include <math.h>
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#include "WCheck.h"
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#include "Isometric Utils.h"
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@@ -10,14 +8,11 @@
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#include "LOS.h"
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#include "Animation Control.h"
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#include "random.h"
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//#include "Soldier Control.h"
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#include "Event Pump.h"
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#include "Overhead.h"
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#include "Weapons.h"
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#include "opplist.h"
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#include "Bullets.h"
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#include "lighting.h"
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#include "phys math.h"
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#include "Items.h"
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@@ -37,15 +32,11 @@
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#include "Points.h"
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#include "Smell.h"
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#include "Text.h"
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#include "Quests.h"
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#include "Items.h"
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#include "Item Types.h"
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#include "Vehicles.h"
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#include "fresh_header.h"
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#include "WorldDat.h"
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// HEADROCK HAM 3.6: This must be included, for testing whether Bloodcats and Enemies can see one another.
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#include "Campaign Types.h"
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#include "soldier tile.h" // added by Flugente
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#include "Sound Control.h" // added by Flugente
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#include "Soldier Functions.h" // added by Flugente for DoesSoldierWearGasMask(...)
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#include "CampaignStats.h" // added by Flugente
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