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Include cleanup Tactical/.*cpp
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+1
-12
@@ -1,9 +1,8 @@
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#include <stdlib.h>
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#include <cstdlib>
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#include "Morale.h"
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#include "Overhead.h"
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#include "Soldier Profile.h"
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#include "Dialogue Control.h"
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#include "Map Screen Interface.h"
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#include "message.h"
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#include "Assignments.h"
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#include "Strategic Movement.h"
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@@ -17,24 +16,14 @@
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#include "Campaign.h"
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#include "mapscreen.h"
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#include "Soldier macros.h"
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#include "Event Pump.h"
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// HEADROCK HAM 3.5: Added for facility effect on morale
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#include "Facilities.h"
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// addedd by SANDRO
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#include "GameSettings.h"
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#include "Isometric Utils.h"
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#include "Food.h"
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#include "Interface.h" // added by Flugente
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#include "finances.h" // added by Flugente for EXTENDED_CONTRACT_BY_1_DAY
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#include "Soldier Add.h" // added by Flugente for MERC_TYPE__AIM_MERC
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#include "CampaignStats.h" // added by Flugente for gCurrentIncident
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#include "DynamicDialogue.h" // added by Flugente
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#include "connect.h"
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#include "fresh_header.h"
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#include "random.h"
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#include "Merc Contract.h"
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//#define MORALE_MOD_MAX 50 // morale *mod* range is -50 to 50, if you change this, check the decay formulas!
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