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Include cleanup Tactical/.*cpp
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+12
-15
@@ -1,15 +1,14 @@
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#include <stdio.h>
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#include <cstdio>
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#include <string.h>
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#include <random>
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#include <array>
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#include "WCheck.h"
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#include "stdlib.h"
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#include <cstdlib>
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#include "DEBUG.H"
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#include "worlddef.h"
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#include "worldman.h"
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#include "renderworld.h"
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#include "Assignments.h"
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//#include "Soldier Control.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "Isometric Utils.h"
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@@ -80,8 +79,6 @@
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#include "Keys.h"
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#include "Boxing.h"
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#include "Town Militia.h"
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#include "Meanwhile.h"
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#include "Map Screen Helicopter.h"
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#include "Interface Control.h"
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#include "Exit Grids.h"
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#include "jascreens.h"
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@@ -93,9 +90,6 @@
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#include "Drugs And Alcohol.h"
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#include "history.h"
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#include "LOS.h"
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#include "interface Dialogue.h"
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#include "Strategic AI.h"
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#include "End Game.h"
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#include "Strategic Status.h"
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#include "PreBattle Interface.h"
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#include "Militia Control.h"
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@@ -110,25 +104,28 @@
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#include "Rebel Command.h"
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#include "MilitiaSquads.h"
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#include "connect.h"
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#include "Luaglobal.h"
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#include "LuaInitNPCs.h"
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#include "Vehicles.h"
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#include "XML.h"
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#include "GameInitOptionsScreen.h"
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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#include "Ja25_Tactical.h"
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#include "Soldier Control.h"
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#include "ub_config.h"
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#endif
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#ifdef JA2UB
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#else
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// anv: for playable Speck
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#include "interface Dialogue.h"
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#include "Meanwhile.h"
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#include "Strategic AI.h"
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#include "Map Screen Helicopter.h"
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#include "End Game.h"
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// anv: for playable Speck
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#include "mercs.h"
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#endif
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#include "XML.h"
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#include "GameInitOptionsScreen.h"
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// OJW - 20090419
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UINT16 giMAXIMUM_NUMBER_OF_PLAYER_MERCS = CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS;
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