Include cleanup Tactical/.*cpp

This commit is contained in:
Asdow
2025-12-09 00:35:18 +02:00
parent 03edc532e1
commit 4fcf03d31a
127 changed files with 281 additions and 900 deletions
+12 -15
View File
@@ -1,15 +1,14 @@
#include <stdio.h>
#include <cstdio>
#include <string.h>
#include <random>
#include <array>
#include "WCheck.h"
#include "stdlib.h"
#include <cstdlib>
#include "DEBUG.H"
#include "worlddef.h"
#include "worldman.h"
#include "renderworld.h"
#include "Assignments.h"
//#include "Soldier Control.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Isometric Utils.h"
@@ -80,8 +79,6 @@
#include "Keys.h"
#include "Boxing.h"
#include "Town Militia.h"
#include "Meanwhile.h"
#include "Map Screen Helicopter.h"
#include "Interface Control.h"
#include "Exit Grids.h"
#include "jascreens.h"
@@ -93,9 +90,6 @@
#include "Drugs And Alcohol.h"
#include "history.h"
#include "LOS.h"
#include "interface Dialogue.h"
#include "Strategic AI.h"
#include "End Game.h"
#include "Strategic Status.h"
#include "PreBattle Interface.h"
#include "Militia Control.h"
@@ -110,25 +104,28 @@
#include "Rebel Command.h"
#include "MilitiaSquads.h"
#include "connect.h"
#include "Luaglobal.h"
#include "LuaInitNPCs.h"
#include "Vehicles.h"
#include "XML.h"
#include "GameInitOptionsScreen.h"
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h"
#include "Soldier Control.h"
#include "ub_config.h"
#endif
#ifdef JA2UB
#else
// anv: for playable Speck
#include "interface Dialogue.h"
#include "Meanwhile.h"
#include "Strategic AI.h"
#include "Map Screen Helicopter.h"
#include "End Game.h"
// anv: for playable Speck
#include "mercs.h"
#endif
#include "XML.h"
#include "GameInitOptionsScreen.h"
// OJW - 20090419
UINT16 giMAXIMUM_NUMBER_OF_PLAYER_MERCS = CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS;