Include cleanup Tactical/.*cpp

This commit is contained in:
Asdow
2025-12-09 00:35:18 +02:00
parent 03edc532e1
commit 4fcf03d31a
127 changed files with 281 additions and 900 deletions
+4 -14
View File
@@ -7,25 +7,18 @@
Author : Chris Camfield
Date : 1997-NOV
*/
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "DEBUG.H"
#include "MemMan.h"
#include "Overhead Types.h"
#include "Animation Cache.h"
#include "Animation Data.h"
#include "Animation Control.h"
#include "Interface.h"
#include <math.h>
#include "input.h"
#include "english.h"
#include "worlddef.h"
#include "worldman.h"
// #include "renderworld.h"
#include "PATHAI.H"
#include "Points.h"
#include "ai.h"
@@ -35,22 +28,19 @@
#include "Keys.h"
#include "GameSettings.h"
#include "Buildings.h"
#include "Soldier Profile.h" // added by SANDRO
#include "Soldier macros.h"
#include "AIInternals.h"
#include "Rotting Corpses.h"
#include "Meanwhile.h"
#include "connect.h"
#include "connect.h"
#include "LOS.h" //ddd
#include "BinaryHeap.hpp"
#include "opplist.h"
#include "Weapons.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
#include "BinaryHeap.hpp"
#include "opplist.h"
#include "Weapons.h"
extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX];
extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX];
extern INT32 gubMerkCanSeeThisTile[MAX_ALLOWED_WORLD_MAX];