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Include cleanup Tactical/.*cpp
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+4
-14
@@ -7,25 +7,18 @@
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Author : Chris Camfield
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Date : 1997-NOV
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*/
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "MemMan.h"
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#include "Overhead Types.h"
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "Interface.h"
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#include <math.h>
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#include "input.h"
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#include "english.h"
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#include "worlddef.h"
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#include "worldman.h"
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// #include "renderworld.h"
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#include "PATHAI.H"
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#include "Points.h"
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#include "ai.h"
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@@ -35,22 +28,19 @@
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#include "Keys.h"
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#include "GameSettings.h"
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#include "Buildings.h"
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#include "Soldier Profile.h" // added by SANDRO
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#include "Soldier macros.h"
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#include "AIInternals.h"
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#include "Rotting Corpses.h"
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#include "Meanwhile.h"
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#include "connect.h"
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#include "connect.h"
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#include "LOS.h" //ddd
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#include "BinaryHeap.hpp"
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#include "opplist.h"
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#include "Weapons.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#include "BinaryHeap.hpp"
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#include "opplist.h"
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#include "Weapons.h"
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extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX];
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extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX];
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extern INT32 gubMerkCanSeeThisTile[MAX_ALLOWED_WORLD_MAX];
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