Include cleanup Tactical/.*cpp

This commit is contained in:
Asdow
2025-12-09 00:35:18 +02:00
parent 03edc532e1
commit 4fcf03d31a
127 changed files with 281 additions and 900 deletions
+10 -32
View File
@@ -1,40 +1,20 @@
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "DEBUG.H"
#include "math.h"
#include "jascreens.h"
#include "PATHAI.H"
//#include "Soldier Control.h"
#include <Button System.h>
#include "Animation Control.h"
#include "Animation Data.h"
#include "Event Pump.h"
#include "Soldier Find.h"
#include "Timer Control.h"
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "input.h"
#include "Overhead.h"
#include "Sys Globals.h"
#include "screenids.h"
#include "Interface.h"
#include "Cursor Control.h"
#include "Interactive Tiles.h"
#include "Spread burst.h"
#include "world items.h"
#include "Interface Items.h"
#include "physics.h"
#include "UI Cursors.h"
#include "strategicmap.h"
#include "Soldier Profile.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "Dialogue Control.h"
#include "interface Dialogue.h"
#include "Interactive Tiles.h"
#include "MessageBoxScreen.h"
#include "gameloop.h"
#include "Spread burst.h"
#include "Explosion Control.h"
#include <mousesystem.h>
#include "message.h"
#include "Strategic Exit GUI.h"
#include "Assignments.h"
@@ -46,21 +26,19 @@
#include "Soldier macros.h"
#include "Render Dirty.h"
#include "Militia Control.h"
#include "Render Dirty.h"
#include "Militia Control.h"
///***dddd
#include "Squads.h"
#include "Interface Panels.h"
#include "Soldier Functions.h"
#include "SaveLoadMap.h"
#include "WorldDat.h" //for gtileset
#include "Debug Control.h" //for livelog
#include "SkillMenu.h" // sevenfm: need this for TraitsMenu
#include "DisplayCover.h" // added by Sevenfm
#include "Vehicles.h" // anv: for switching from soldier to vehicle
#include "VehicleMenu.h"
#include <types.h>
#include "Item Types.h"
#include "Items.h"
#include "Overhead Types.h"
#include "Soldier Control.h"
#include "Weapons.h"
#include <Font Control.h>