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Include cleanup Tactical/.*cpp
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@@ -1,40 +1,20 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "jascreens.h"
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#include "PATHAI.H"
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//#include "Soldier Control.h"
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#include <Button System.h>
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "Event Pump.h"
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#include "Soldier Find.h"
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#include "Timer Control.h"
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#include "Handle UI.h"
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#include "Isometric Utils.h"
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#include "input.h"
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#include "Overhead.h"
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#include "Sys Globals.h"
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#include "screenids.h"
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#include "Interface.h"
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#include "Cursor Control.h"
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#include "Interactive Tiles.h"
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#include "Spread burst.h"
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#include "world items.h"
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#include "Interface Items.h"
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#include "physics.h"
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#include "UI Cursors.h"
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#include "strategicmap.h"
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#include "Soldier Profile.h"
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#include "Soldier Create.h"
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#include "Soldier Add.h"
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#include "Dialogue Control.h"
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#include "interface Dialogue.h"
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#include "Interactive Tiles.h"
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#include "MessageBoxScreen.h"
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#include "gameloop.h"
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#include "Spread burst.h"
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#include "Explosion Control.h"
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#include <mousesystem.h>
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#include "message.h"
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#include "Strategic Exit GUI.h"
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#include "Assignments.h"
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@@ -46,21 +26,19 @@
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#include "Soldier macros.h"
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#include "Render Dirty.h"
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#include "Militia Control.h"
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#include "Render Dirty.h"
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#include "Militia Control.h"
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///***dddd
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#include "Squads.h"
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#include "Interface Panels.h"
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#include "Soldier Functions.h"
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#include "SaveLoadMap.h"
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#include "WorldDat.h" //for gtileset
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#include "Debug Control.h" //for livelog
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#include "SkillMenu.h" // sevenfm: need this for TraitsMenu
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#include "DisplayCover.h" // added by Sevenfm
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#include "Vehicles.h" // anv: for switching from soldier to vehicle
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#include "VehicleMenu.h"
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#include <types.h>
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#include "Item Types.h"
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#include "Items.h"
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#include "Overhead Types.h"
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#include "Soldier Control.h"
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#include "Weapons.h"
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#include <Font Control.h>
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