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Include cleanup Tactical/.*cpp
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+11
-14
@@ -1,18 +1,15 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "MemMan.h"
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#include "Overhead Types.h"
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#include "Soldier Control.h" // I need this here - SANDRO
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "Weapons.h"
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#include "Soldier Ani.h"
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#include "random.h"
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#include "video.h"
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#include "vobject_blitters.h"
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#include "shading.h"
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#include "Sound Control.h"
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#include "Isometric Utils.h"
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#include "Handle UI.h"
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@@ -33,11 +30,9 @@
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#include "merc entering.h"
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#include "Soldier Add.h"
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#include "Soldier Profile.h"
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#include "Soldier Functions.h"
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#include "Interface.h"
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#include "qarray.h"
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#include "Soldier macros.h"
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#include "Strategic Town Loyalty.h"
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#include "Squads.h"
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#include "worldman.h"
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#include "Structure Wrap.h"
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@@ -45,16 +40,12 @@
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#include "pits.h"
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#include "Text.h"
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#include "NPC.h"
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#include "Meanwhile.h"
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#include "Explosion Control.h"
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#include "fov.h"
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#include "Campaign.h"
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#include "LOS.h"
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#include "GameSettings.h"
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#include "Boxing.h"
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#include "Drugs And Alcohol.h"
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#include "Smell.h"
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#include "GameSettings.h"
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#include "interface Dialogue.h"
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#include "Strategic Status.h"
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#include "Food.h"
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@@ -64,15 +55,21 @@
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#include "Town Militia.h" // added by Flugente
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#include "PreBattle Interface.h" // added by Flugente
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#include "Rebel Command.h"
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// anv: for enemy taunts
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#include "Civ Quotes.h"
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#include "connect.h"
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#include "fresh_header.h"
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#ifdef JA2UB
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#else
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#include "Meanwhile.h"
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#endif // JA2UB
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#include "connect.h"
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#include "fresh_header.h"
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#define NO_JUMP 0
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#define MAX_ANIFRAMES_PER_FLASH 3
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//#define TIME_FOR_RANDOM_ANIM_CHECK 10
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