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Include cleanup Tactical/.*cpp
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@@ -1,14 +1,13 @@
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#include "Soldier Functions.h"
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#include "builddefines.h"
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#include <wchar.h>
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#include <stdio.h>
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#include <string.h>
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#include "WCheck.h"
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#include "Render Fun.h"
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "MemMan.h"
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#include "Overhead Types.h"
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//#include "Soldier Control.h"
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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@@ -23,7 +22,7 @@
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#include "Points.h"
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#include "Sound Control.h"
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#include "Weapons.h"
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#include "vobject_blitters.h"
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#include "shading.h"
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#include "Handle UI.h"
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#include "Soldier Ani.h"
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#include "Event Pump.h"
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@@ -33,12 +32,10 @@
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#include "lighting.h"
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#include "faces.h"
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#include "Soldier Profile.h"
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#include "GAP.H"
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#include "Campaign.h"
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#include "Soldier macros.h"
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#include "english.h"
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#include "Squads.h"
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#ifdef NETWORKED
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#include "Networking.h"
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#include "NetworkEvent.h"
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@@ -52,9 +49,7 @@
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#include "Smell.h"
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#include "Keys.h"
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#include "Dialogue Control.h"
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#include "Soldier Functions.h"
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#include "rt time defines.h"
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#include "Exit Grids.h"
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#include "Quests.h"
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#include "message.h"
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#include "NPC.h"
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@@ -70,7 +65,6 @@
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#include "Interface Control.h"
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#include "strategicmap.h"
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#include "Morale.h"
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#include "Meanwhile.h"
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#include "Drugs And Alcohol.h"
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#include "Boxing.h"
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#include "overhead map.h"
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@@ -84,7 +78,6 @@
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#include "Campaign Types.h"
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#include "Strategic Status.h"
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#include "Civ Quotes.h"
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#include "Strategic Pathing.h"
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#include "Debug Control.h"
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#include "LOS.h" // added by SANDRO
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#include "CampaignStats.h" // added by Flugente
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@@ -97,22 +90,9 @@
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Arms Dealer Init.h" // added by Flugente for armsDealerInfo[]
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#include "LuaInitNPCs.h" // added by Flugente
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#include "SaveLoadMap.h" // added by Flugente
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#include "qarray.h" // added by Flugente
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#include "ub_config.h"
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#include "../ModularizedTacticalAI/include/Plan.h" // for plan destructor call
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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#endif
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#include "GameInitOptionsScreen.h"
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#include "fresh_header.h"
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#include "IMP Skill Trait.h" // added by Flugente
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#include "Food.h" // added by Flugente
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#include "Tactical Save.h" // added by Flugente for AddItemsToUnLoadedSector()
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@@ -121,6 +101,15 @@
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#include "Strategic Town Loyalty.h" // added by Flugente for gTownLoyalty
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#include "Rebel Command.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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#else
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#include "Meanwhile.h"
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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