Include cleanup Tactical/.*cpp

This commit is contained in:
Asdow
2025-12-09 00:35:18 +02:00
parent 03edc532e1
commit 4fcf03d31a
127 changed files with 281 additions and 900 deletions
+6 -12
View File
@@ -1,13 +1,9 @@
#include "builddefines.h"
#include <stdio.h>
#include <memory.h>
#include "types.h"
#include "strategicmap.h"
#include "Overhead.h"
#include "Isometric Utils.h"
#include "Soldier Add.h"
#include "Soldier Create.h"
#include "Soldier Init List.h"
@@ -15,8 +11,6 @@
#include "random.h"
#include "Items.h"
#include "GameSettings.h"
#include "Map Information.h"
#include "Soldier Profile.h"
#include "Sys Globals.h"
@@ -27,12 +21,9 @@
#include "Sound Control.h"
#include "Quests.h"
#include "Render Fun.h"
#include "Meanwhile.h"
#include "Map Screen Interface Map.h"
#include "mapscreen.h"
#include "Debug Control.h"
#include "Inventory Choosing.h"
#include "Strategic AI.h"
#include "strategic.h"
#include "Campaign Types.h"
#include "ai.h"
@@ -43,12 +34,9 @@
#include "screenids.h"
#include "SaveLoadScreen.h"
#include "Rotting Corpses.h"
#include "connect.h"
#include "Map Edgepoints.h"
#include "Queen Command.h"
#include "Map Edgepoints.h"
#include "Campaign.h" // added by Flugente for HighestPlayerProgressPercentage()
#include "CampaignStats.h" // added by Flugente
#include "Town Militia.h" // added by Flugente
@@ -57,6 +45,12 @@
#include "Soldier macros.h" // added by Flugente
#include "Creature Spreading.h" // added by Flugente
#ifdef JA2UB
#else
#include "Meanwhile.h"
#include "Strategic AI.h"
#endif // JA2UB
BOOLEAN gfOriginalList = TRUE;