mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Include cleanup Tactical/.*cpp
This commit is contained in:
@@ -1,13 +1,9 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <memory.h>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "strategicmap.h"
|
||||
#include "Overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
@@ -15,8 +11,6 @@
|
||||
#include "random.h"
|
||||
#include "Items.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
|
||||
#include "Map Information.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Sys Globals.h"
|
||||
@@ -27,12 +21,9 @@
|
||||
#include "Sound Control.h"
|
||||
#include "Quests.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Debug Control.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "strategic.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "ai.h"
|
||||
@@ -43,12 +34,9 @@
|
||||
#include "screenids.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Rotting Corpses.h"
|
||||
|
||||
#include "connect.h"
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Queen Command.h"
|
||||
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Campaign.h" // added by Flugente for HighestPlayerProgressPercentage()
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "Town Militia.h" // added by Flugente
|
||||
@@ -57,6 +45,12 @@
|
||||
#include "Soldier macros.h" // added by Flugente
|
||||
#include "Creature Spreading.h" // added by Flugente
|
||||
|
||||
#ifdef JA2UB
|
||||
#else
|
||||
#include "Meanwhile.h"
|
||||
#include "Strategic AI.h"
|
||||
#endif // JA2UB
|
||||
|
||||
|
||||
BOOLEAN gfOriginalList = TRUE;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user