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Include cleanup Tactical/.*cpp
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@@ -1,25 +1,14 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "worlddef.h"
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#include "renderworld.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "Isometric Utils.h"
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#include "Event Pump.h"
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#include "Render Fun.h"
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#include "Interface.h"
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#include "sysutil.h"
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#include "FileMan.h"
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#include "random.h"
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#include "ai.h"
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#include "Interactive Tiles.h"
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#include "Soldier Ani.h"
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#include "english.h"
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#include "Overhead.h"
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#include "Soldier Profile.h"
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#include "Game Clock.h"
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@@ -31,7 +20,6 @@
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#include "Weapons.h"
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#include "Strategic Town Loyalty.h"
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#include "Squads.h"
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#include "Tactical Save.h"
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#include "Quests.h"
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#include "aim.h"
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#include "interface Dialogue.h"
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@@ -49,26 +37,20 @@
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#include "Drugs And Alcohol.h" // added by Flugente
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#include "Campaign.h"
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#include "LuaInitNPCs.h" // added by Flugente
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#include "aim.h"
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#include "AimFacialIndex.h"
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#include "mercs.h"
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#include "connect.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#endif
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#include "ub_config.h"
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#include "XML.h"
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#ifdef JA2UB
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#else
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// anv: for playable Speck
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#include "Speck Quotes.h"
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#include "mercs.h"
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#include "Speck Quotes.h"
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#include "LaptopSave.h"
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#endif
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#include "connect.h"
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#ifdef JA2EDITOR
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extern BOOLEAN gfProfileDataLoaded;
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#endif
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