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Include cleanup Tactical/.*cpp
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+8
-12
@@ -3,21 +3,16 @@
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#include "Animation Control.h"
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#include "Points.h"
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#include "opplist.h"
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#include "timer.h"
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#include "Event Pump.h"
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#include "Sound Control.h"
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#include "Interface.h"
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#include "Isometric Utils.h"
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#include "Font Control.h"
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#include "ai.h"
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#include "Interface.h"
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#include "message.h"
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#include "Text.h"
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#include "TeamTurns.h"
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#include "Smell.h"
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#include "Game Clock.h"
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#include "Soldier Functions.h"
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#include "Cursors.h"
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#include "Queen Command.h"
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#include "PATHAI.H"
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#include "lighting.h"
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@@ -28,7 +23,6 @@
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#include "SmokeEffects.h"
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#include "LightEffects.h"
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#include "Air Raid.h"
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#include "Meanwhile.h"
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#include "SkillCheck.h"
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#include "AIInternals.h"
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#include "AIList.h"
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@@ -42,20 +36,22 @@
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#include "Soldier Profile.h"
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#include "NPC.h"
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#include "Drugs And Alcohol.h" // added by Flugente
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#include "GameSettings.h"
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#include "Reinforcement.h"
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#include "fresh_header.h"
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#include "connect.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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#endif
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#else
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#include "meanwhile.h"
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#endif // JA2UB
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// HEADROCK HAM 3.2: Gamesettings.h for external modifications to team turns.
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#include "GameSettings.h"
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#include "Reinforcement.h"
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#include "fresh_header.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#include "connect.h"
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extern INT8 STRAIGHT;
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//extern UINT8 gubSpeedUpAnimationFactor;
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