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Include cleanup Tactical/.*cpp
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@@ -1,14 +1,11 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "jascreens.h"
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#include "PATHAI.H"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "Event Pump.h"
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#include "Timer Control.h"
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#include "Handle UI.h"
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#include "Isometric Utils.h"
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@@ -22,9 +19,7 @@
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#include "Interactive Tiles.h"
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#include "Interface Cursors.h"
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#include "Weapons.h"
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#include "lighting.h"
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#include "Sound Control.h"
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#include "environment.h"
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#include "Music Control.h"
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#include "ai.h"
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#include "renderworld.h"
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@@ -42,7 +37,6 @@
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#include "Interface Items.h"
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#include "physics.h"
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#include "UI Cursors.h"
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#include "worldman.h"
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#include "strategicmap.h"
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#include "Soldier Profile.h"
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#include "Soldier Create.h"
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@@ -50,17 +44,14 @@
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#include "Dialogue Control.h"
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#include "interface Dialogue.h"
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#include "opplist.h"
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#include "Interactive Tiles.h"
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#include "MessageBoxScreen.h"
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#include "gameloop.h"
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#include "Spread burst.h"
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#include "Explosion Control.h"
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#include "QuestDebug.h"
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#include "Assignments.h"
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#include "editscreen.h"
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#include "SaveLoadGame.h"
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#include "LOS.h"
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#include "WorldDat.h"
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#include "Exit Grids.h"
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#include "Strategic Exit GUI.h"
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#include "Auto Bandage.h"
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@@ -69,15 +60,10 @@
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#include "Interface Panels.h"
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#include "soldier tile.h"
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#include "Soldier Functions.h"
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#include "Game Events.h"
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#include "english.h"
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#include "random.h"
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#include "Assignments.h"
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#include "Map Screen Interface.h"
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#include "renderworld.h"
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#include "Quest Debug System.h"
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//#include "medical.h"
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#include "Arms Dealer Init.h"
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#include "ShopKeeper Interface.h"
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#include "GameSettings.h"
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#include "Vehicles.h"
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@@ -94,27 +80,25 @@
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#include "history.h"
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#include "Queen Command.h"
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#include "PreBattle Interface.h"
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#include "_Ja25EnglishText.h"
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#include "Militia Control.h"
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#include "Ambient Control.h"
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#include "Strategic AI.h"
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#include "VehicleMenu.h"
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#include "Quest Debug System.h"
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#include "connect.h"
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#include "fresh_header.h"
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#include "IMP Skill Trait.h" // added by Flugente
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#include "SkillMenu.h" // added by Flugente
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#include "Map Screen Interface Map Inventory.h"//dnl ch75 021113
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#include "DisplayCover.h" // added by Sevenfm
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#include "InterfaceItemImages.h" // added by Sevenfm
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#include "DynamicDialogueWidget.h" // added by Flugente for DelayBoxDestructionBy(...)
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#include "Utilities.h" // added by Flugente
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#include "AIInternals.h" // sevenfm
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#include "Interface Cursors.h" // sevenfm
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#include "strategic.h" // shadooow for CreateNewMerc
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#ifdef JA2EDITOR
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#include "editscreen.h"
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#include "Map Edgepoints.h"
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#endif // JA2EDITOR
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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@@ -6329,7 +6313,6 @@ void EscapeUILock( )
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}
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#ifdef JA2BETAVERSION
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#include "Map Edgepoints.h"
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void ToggleMapEdgepoints()
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{
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#ifdef JA2EDITOR
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