Include cleanup Tactical/.*cpp

This commit is contained in:
Asdow
2025-12-09 00:35:18 +02:00
parent 03edc532e1
commit 4fcf03d31a
127 changed files with 281 additions and 900 deletions
+8 -25
View File
@@ -1,14 +1,11 @@
#include "builddefines.h"
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "DEBUG.H"
#include "math.h"
#include "jascreens.h"
#include "PATHAI.H"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Event Pump.h"
#include "Timer Control.h"
#include "Handle UI.h"
#include "Isometric Utils.h"
@@ -22,9 +19,7 @@
#include "Interactive Tiles.h"
#include "Interface Cursors.h"
#include "Weapons.h"
#include "lighting.h"
#include "Sound Control.h"
#include "environment.h"
#include "Music Control.h"
#include "ai.h"
#include "renderworld.h"
@@ -42,7 +37,6 @@
#include "Interface Items.h"
#include "physics.h"
#include "UI Cursors.h"
#include "worldman.h"
#include "strategicmap.h"
#include "Soldier Profile.h"
#include "Soldier Create.h"
@@ -50,17 +44,14 @@
#include "Dialogue Control.h"
#include "interface Dialogue.h"
#include "opplist.h"
#include "Interactive Tiles.h"
#include "MessageBoxScreen.h"
#include "gameloop.h"
#include "Spread burst.h"
#include "Explosion Control.h"
#include "QuestDebug.h"
#include "Assignments.h"
#include "editscreen.h"
#include "SaveLoadGame.h"
#include "LOS.h"
#include "WorldDat.h"
#include "Exit Grids.h"
#include "Strategic Exit GUI.h"
#include "Auto Bandage.h"
@@ -69,15 +60,10 @@
#include "Interface Panels.h"
#include "soldier tile.h"
#include "Soldier Functions.h"
#include "Game Events.h"
#include "english.h"
#include "random.h"
#include "Assignments.h"
#include "Map Screen Interface.h"
#include "renderworld.h"
#include "Quest Debug System.h"
//#include "medical.h"
#include "Arms Dealer Init.h"
#include "ShopKeeper Interface.h"
#include "GameSettings.h"
#include "Vehicles.h"
@@ -94,27 +80,25 @@
#include "history.h"
#include "Queen Command.h"
#include "PreBattle Interface.h"
#include "_Ja25EnglishText.h"
#include "Militia Control.h"
#include "Ambient Control.h"
#include "Strategic AI.h"
#include "VehicleMenu.h"
#include "Quest Debug System.h"
#include "connect.h"
#include "fresh_header.h"
#include "IMP Skill Trait.h" // added by Flugente
#include "SkillMenu.h" // added by Flugente
#include "Map Screen Interface Map Inventory.h"//dnl ch75 021113
#include "DisplayCover.h" // added by Sevenfm
#include "InterfaceItemImages.h" // added by Sevenfm
#include "DynamicDialogueWidget.h" // added by Flugente for DelayBoxDestructionBy(...)
#include "Utilities.h" // added by Flugente
#include "AIInternals.h" // sevenfm
#include "Interface Cursors.h" // sevenfm
#include "strategic.h" // shadooow for CreateNewMerc
#ifdef JA2EDITOR
#include "editscreen.h"
#include "Map Edgepoints.h"
#endif // JA2EDITOR
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
@@ -6329,7 +6313,6 @@ void EscapeUILock( )
}
#ifdef JA2BETAVERSION
#include "Map Edgepoints.h"
void ToggleMapEdgepoints()
{
#ifdef JA2EDITOR