Include cleanup Tactical/.*cpp

This commit is contained in:
Asdow
2025-12-09 00:35:18 +02:00
parent 03edc532e1
commit 4fcf03d31a
127 changed files with 281 additions and 900 deletions
+6 -9
View File
@@ -1,7 +1,6 @@
#include "sgp.h"
#include "Overhead Types.h"
#include "Sound Control.h"
#include "Cheats.h"
#include "Overhead.h"
#include "Event Pump.h"
#include "Weapons.h"
@@ -26,14 +25,13 @@
#include "SkillCheck.h"
#include "Render Fun.h"
#include "Explosion Control.h"
#include "Quests.h"
#include "strategicmap.h"
#include "physics.h"
#include "random.h"
#include "Vehicles.h"
#include "Bullets.h"
#include "Morale.h"
#include "Meanwhile.h"
#include "SkillCheck.h"
#include "GameSettings.h"
#include "SaveLoadMap.h"
#include "Debug Control.h"
@@ -45,22 +43,21 @@
#include "Auto Resolve.h"
#include "Soldier Functions.h" // added by SANDRO
#include "Drugs And Alcohol.h" // HEADROCK HAM 4: Get drunk level
#include "LOS.h" // HEADROCK HAM 4: Required for new shooting mechanism. Alternately, maybe move the functions to LOS.h.
#include "Campaign Types.h" // added by Flugente
#include "CampaignStats.h" // added by Flugente
#include "environment.h" // added by silversurfer
// sevenfm
#include "Buildings.h" // SameBuilding
#include "connect.h"
// anv: for taunts on miss
#include "Civ Quotes.h"
#include "GameInitOptionsScreen.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
#include "connect.h"
// anv: for taunts on miss
#include "Civ Quotes.h"
#include "GameInitOptionsScreen.h"
// sevenfm: this global variable is needed to correctly set default number of bullets for autofire
extern BOOLEAN gfAutofireInitBulletNum;