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Include cleanup Tactical/.*cpp
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@@ -1,7 +1,6 @@
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#include "sgp.h"
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#include "Overhead Types.h"
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#include "Sound Control.h"
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#include "Cheats.h"
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#include "Overhead.h"
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#include "Event Pump.h"
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#include "Weapons.h"
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@@ -26,14 +25,13 @@
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#include "SkillCheck.h"
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#include "Render Fun.h"
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#include "Explosion Control.h"
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#include "Quests.h"
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#include "strategicmap.h"
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#include "physics.h"
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#include "random.h"
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#include "Vehicles.h"
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#include "Bullets.h"
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#include "Morale.h"
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#include "Meanwhile.h"
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#include "SkillCheck.h"
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#include "GameSettings.h"
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#include "SaveLoadMap.h"
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#include "Debug Control.h"
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@@ -45,22 +43,21 @@
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#include "Auto Resolve.h"
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#include "Soldier Functions.h" // added by SANDRO
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#include "Drugs And Alcohol.h" // HEADROCK HAM 4: Get drunk level
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#include "LOS.h" // HEADROCK HAM 4: Required for new shooting mechanism. Alternately, maybe move the functions to LOS.h.
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#include "Campaign Types.h" // added by Flugente
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#include "CampaignStats.h" // added by Flugente
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#include "environment.h" // added by silversurfer
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// sevenfm
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#include "Buildings.h" // SameBuilding
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#include "connect.h"
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// anv: for taunts on miss
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#include "Civ Quotes.h"
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#include "GameInitOptionsScreen.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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#include "connect.h"
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// anv: for taunts on miss
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#include "Civ Quotes.h"
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#include "GameInitOptionsScreen.h"
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// sevenfm: this global variable is needed to correctly set default number of bullets for autofire
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extern BOOLEAN gfAutofireInitBulletNum;
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